mq

package
v0.2.0 Latest Latest
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Published: Jun 22, 2016 License: Apache-2.0 Imports: 15 Imported by: 6

Documentation

Overview

Package mq implements interprocess queues logic. It provides access to system mq mechanisms, such as sysv mq and linux mq. Also, it provides access to multi-platform priority queue, FastMq.

Index

Constants

View Source
const (
	// DefaultFastMqMaxSize is the default fast mq queue size.
	DefaultFastMqMaxSize = 8
	// DefaultFastMqMessageSize is the fast mq message size.
	DefaultFastMqMessageSize = 8192
)
View Source
const (
	// O_NONBLOCK flag makes mq read/write operations nonblocking.
	O_NONBLOCK = common.O_NONBLOCK
)

Variables

This section is empty.

Functions

func Destroy

func Destroy(name string) error

Destroy permanently removes mq object.

func DestroyFastMq added in v0.2.0

func DestroyFastMq(name string) error

DestroyFastMq permanently removes a FastMq.

func DestroySystemVMessageQueue

func DestroySystemVMessageQueue(name string) error

DestroySystemVMessageQueue permanently removes queue with a given name.

func IsTemporary added in v0.2.0

func IsTemporary(err error) bool

IsTemporary returns true, if an error is a timeout error.

Types

type Blocker added in v0.2.0

type Blocker interface {
	SetBlocking(bool) error
}

Blocker is an object, which can work in blocking and non-blocking modes.

type Buffered added in v0.2.0

type Buffered interface {
	Cap() (int, error)
}

Buffered is an object with internal buffer of the given capacity.

type FastMq added in v0.2.0

type FastMq struct {
	// contains filtered or unexported fields
}

FastMq is a priority message queue based on shared memory. It does not support blocking send/receieve yet, and will panic, if opened without O_NONBLOCK. Currently it is the only implementation for windows. It'll become default implementation for all platforms, when bloking mode support is added.

func CreateFastMq added in v0.2.0

func CreateFastMq(name string, flag int, perm os.FileMode, maxQueueSize, maxMsgSize int) (*FastMq, error)

CreateFastMq creates new FastMq.

name - mq name. implementation will create a shm object with this name.
flag - flag is a combination of os.O_EXCL, and O_NONBLOCK.
perm - object's permission bits.
maxQueueSize - queue capacity.
maxMsgSize - maximum message size.

func OpenFastMq added in v0.2.0

func OpenFastMq(name string, flag int) (*FastMq, error)

OpenFastMq opens an existing message queue. It returns an error, if it does not exist.

name - unique mq name.
flag - 0 or O_NONBLOCK.

func (*FastMq) Cap added in v0.2.0

func (mq *FastMq) Cap() (int, error)

Cap returns the size of the mq buffer.

func (*FastMq) Close added in v0.2.0

func (mq *FastMq) Close() error

Close closes a FastMq instance.

func (*FastMq) Destroy added in v0.2.0

func (mq *FastMq) Destroy() error

Destroy permanently removes a FastMq instance.

func (*FastMq) Receive added in v0.2.0

func (mq *FastMq) Receive(data []byte) error

Receive receives a message. It blocks if the queue is empty.

func (*FastMq) ReceivePriority added in v0.2.0

func (mq *FastMq) ReceivePriority(data []byte) (int, error)

ReceivePriority receives a message and returns its priority. It blocks if the queue is empty.

func (*FastMq) ReceivePriorityTimeout added in v0.2.0

func (mq *FastMq) ReceivePriorityTimeout(data []byte, timeout time.Duration) (int, error)

ReceivePriorityTimeout receives a message and returns its priority. It blocks if the queue is empty, waiting for not longer, then the timeout.

func (*FastMq) Send added in v0.2.0

func (mq *FastMq) Send(data []byte) error

Send sends a message. It blocks if the queue is full.

func (*FastMq) SendPriority added in v0.2.0

func (mq *FastMq) SendPriority(data []byte, prio int) error

SendPriority sends a message with the given priority. It blocks if the queue is full.

func (*FastMq) SendPriorityTimeout added in v0.2.0

func (mq *FastMq) SendPriorityTimeout(data []byte, prio int, timeout time.Duration) error

SendPriorityTimeout sends a message with the given priority. It blocks if the queue is full, waiting for not longer, then the timeout.

func (*FastMq) SetBlocking added in v0.2.0

func (mq *FastMq) SetBlocking(block bool) error

SetBlocking sets whether the send/receive operations on the queue block. This applies to the current instance only.

type Messenger

type Messenger interface {
	// Send sends the data. It blocks if there are no readers and the queue if full
	Send(data []byte) error
	// Receive reads data from the queue. It blocks if the queue is empty
	Receive(data []byte) error
	io.Closer
}

Messenger is an interface which must be satisfied by any message queue implementation on any platform.

func New

func New(name string, flag int, perm os.FileMode) (Messenger, error)

New creates a mq with a given name and permissions. It uses the default implementation. If there are several implementations on a platform, you can use explicit create functions.

name - unique queue name.
flag - create flags. You can specify:
	os.O_EXCL if you don't want to open a queue if it exists.
	O_NONBLOCK if you don't want to block on send/receive.
		This flag may not be supported by a particular implementation. To be sure, you can convert Messenger
		to Blocker and call SetBlocking to set/unset non-blocking mode.
perm - permissions for the new queue.

func Open

func Open(name string, flags int) (Messenger, error)

Open opens a mq with a given name and flags. It uses the default implementation. If there are several implementations on a platform, you can use explicit create functions.

name  - unique queue name.
flags - 0 or O_NONBLOCK.

type PriorityMessenger added in v0.2.0

type PriorityMessenger interface {
	Messenger
	Buffered
	// SendPriority sends the data. The message will be inserted in the mq according to its priority.
	SendPriority(data []byte, prio int) error
	// ReceivePriority reads a message and returns its priority.
	ReceivePriority(data []byte) (int, error)
}

PriorityMessenger is a Messenger, which orders messages according to their priority. Semantic is similar to linux native mq: Messages are placed on the queue in decreasing order of priority, with newer messages of the same priority being placed after older messages with the same priority.

type SystemVMessageQueue

type SystemVMessageQueue struct {
	// contains filtered or unexported fields
}

SystemVMessageQueue is a System V ipc mechanism based on message passing.

func CreateSystemVMessageQueue

func CreateSystemVMessageQueue(name string, flag int, perm os.FileMode) (*SystemVMessageQueue, error)

CreateSystemVMessageQueue creates new queue with the given name and permissions.

name - unique mq name.
flag - flag is a combination of os.O_EXCL and O_NONBLOCK.
perm - object's permission bits.

func OpenSystemVMessageQueue

func OpenSystemVMessageQueue(name string, flags int) (*SystemVMessageQueue, error)

OpenSystemVMessageQueue opens existing message queue.

name - unique mq name.
flag - 0 and O_NONBLOCK.

func (*SystemVMessageQueue) Close

func (mq *SystemVMessageQueue) Close() error

Close closes the queue. As there is no need to close SystemV mq, this function returns nil. It was added to satisfy io.Closer

func (*SystemVMessageQueue) Destroy

func (mq *SystemVMessageQueue) Destroy() error

Destroy closes the queue and removes it permanently.

func (*SystemVMessageQueue) Receive

func (mq *SystemVMessageQueue) Receive(data []byte) error

Receive receives a message. It blocks if the queue is empty.

func (*SystemVMessageQueue) Send

func (mq *SystemVMessageQueue) Send(data []byte) error

Send sends a message. It blocks if the queue is full.

func (*SystemVMessageQueue) SetBlocking

func (mq *SystemVMessageQueue) SetBlocking(block bool) error

SetBlocking sets whether the send/receive operations on the queue block.

type TimedMessenger

type TimedMessenger interface {
	Messenger
	// SendTimeout sends the data. It blocks if there are no readers and the queue if full.
	// It waits for not more, than timeout.
	SendTimeout(data []byte, timeout time.Duration) error
	// ReceiveTimeout reads data from the queue. It blocks if the queue is empty.
	// It waits for not more, than timeout.
	ReceiveTimeout(data []byte, timeout time.Duration) error
}

TimedMessenger is a Messenger, which supports send/receive timeouts. Passing 0 as a timeout makes a call non-blocking. Passing negative value as a timeout makes the timeout infinite.

Directories

Path Synopsis
internal

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