Versions in this module Expand all Collapse all v1 v1.0.0 Feb 1, 2023 Changes in this version + const DefaultScreenHeight + const DefaultScreenWidth + const DefaultTPS + const Gravity + const GroundHeight + const GroundWidth + const InternalScreenHeight + const InternalScreenWidth + const JumpVelocity + const MaxDebug + var AI AIType + var Backend ggpo.Backend + var CamX = 0 ... + var CamY = 0 ... + var ConnectPromptConfirmed bool + var ConnectPromptHost bool + var ConnectPromptText string + var ConnectPromptVisible = true + var ConnectionActive bool + var CurrentPlayer = 1 + var Debug int + var DisableVsync bool + var Fullscreen bool + var Headless bool + var Local bool + var LocalPort int + var PhysicsRects = []image.Rectangle + var Player1 component.Player + var Player2 component.Player + var ScreenHeight = 0 ... + var ScreenWidth = 0 ... + var StartMuted bool + var TPS = DefaultTPS + var TPSPresets = []int + var WASM bool + var Winner int + func FloatRect(x1, y1, x2, y2 float64) image.Rectangle + func GameCoordsToScreen(x, y float64) (int, int) + func GameRectToScreen(r image.Rectangle) image.Rectangle + type AIType int + const AIBlock + const AIMirror + const AINone + const AIStandard