Versions in this module Expand all Collapse all v1 v1.0.0 Jan 22, 2022 Changes in this version + type Board struct + Status GameStatus + func New(playerToMove int, scores []int, pits []int, validMoves []int, ...) (*Board, error) + func NewS(s string) (*Board, error) + func (b *Board) GetValidMoves() []int + func (b *Board) Move(pit int) (*Board, error) + func (b *Board) ToString() string + type GameStatus int64 + const InProgress + const Player1Won + const Player2Won + const Tie