Versions in this module Expand all Collapse all v1 v1.15.2 Oct 3, 2021 Changes in this version + type Block struct + Name string + Properties map[string]interface{} + type Chunk struct + BlockLight []byte + BlockStates []int64 + Palette []Block + SkyLight []byte + Y byte + type Column struct + DataVersion int + Level struct{ ... } + func (c *Column) Load(data []byte) (err error) + type Item struct + Count byte + ID string + Slot byte + Tag map[string]interface{} + type Level struct + Data struct{ ... } + func ReadLevel(r io.Reader) (data Level, err error) + type PlayerData struct + Abilities struct{ ... } + AbsorptionAmount float32 + Air int16 + Attributes []struct{ ... } + DataVersion int32 + DeathTime int16 + Dimension int32 + EnderItems []Item + FallDistance float32 + FallFlying byte + Fire int16 + FoodExhaustionLevel float32 + FoodLevel int32 + FoodSaturationLevel float32 + FoodTickTimer int32 + Health float32 + HurtByTimestamp int32 + HurtTime int16 + Inventory []Item + Invulnerable byte + Motion [3]float64 + OnGround byte + PlayerGameType int32 + PortalCooldown int32 + Pos [3]float64 + RecipeBook struct{ ... } + Rotation [2]float32 + Score int32 + SeenCredits byte + SelectedItemSlot int32 + UUID uuid.UUID + UUIDLeast int64 + UUIDMost int64 + XpLevel int32 + XpP float32 + XpSeed int32 + XpTotal int32 + func ReadPlayerData(r io.Reader) (data PlayerData, err error)