Versions in this module Expand all Collapse all v0 v0.1.0 Apr 26, 2023 Changes in this version + var DARK_GREY = color.RGBA + var GREY = color.RGBA + var RED = color.RGBA + var TRANSPARENT_BLACK = color.RGBA + var TRANSPARENT_WHITE = color.RGBA + func LoadImage(filename string, filesystem fs.FS) (image.Image, string, error) + type Scene interface + Load func(T, *SceneManager[T]) + Unload func() T + type SceneManager struct + func NewSceneManager(scene Scene[T], state T) *SceneManager[T] + func (s *SceneManager[T]) Draw(screen *ebiten.Image) + func (s *SceneManager[T]) Layout(w, h int) (int, int) + func (s *SceneManager[T]) Load(scene Scene[T]) + func (s *SceneManager[T]) Update() error