udp

package
v1.23.1 Latest Latest
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Published: Aug 7, 2016 License: MIT Imports: 9 Imported by: 0

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Variables

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Functions

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Types

type Connection

type Connection struct {
	net.UDPConn
}

func (*Connection) Reusable

func (this *Connection) Reusable() bool

func (*Connection) SetReusable

func (this *Connection) SetReusable(b bool)

type TimedInboundRay

type TimedInboundRay struct {
	sync.RWMutex
	// contains filtered or unexported fields
}

func NewTimedInboundRay

func NewTimedInboundRay(name string, inboundRay ray.InboundRay, server *UDPServer) *TimedInboundRay

func (*TimedInboundRay) InboundInput

func (this *TimedInboundRay) InboundInput() ray.OutputStream

func (*TimedInboundRay) InboundOutput

func (this *TimedInboundRay) InboundOutput() ray.InputStream

func (*TimedInboundRay) Monitor

func (this *TimedInboundRay) Monitor()

func (*TimedInboundRay) Release

func (this *TimedInboundRay) Release()

type UDPHub

type UDPHub struct {
	sync.RWMutex
	// contains filtered or unexported fields
}

func ListenUDP

func ListenUDP(address v2net.Address, port v2net.Port, callback UDPPayloadHandler) (*UDPHub, error)

func (*UDPHub) Close

func (this *UDPHub) Close()

func (*UDPHub) Running added in v1.21.1

func (this *UDPHub) Running() bool

func (*UDPHub) WriteTo

func (this *UDPHub) WriteTo(payload []byte, dest v2net.Destination) (int, error)

type UDPPayloadHandler

type UDPPayloadHandler func(*alloc.Buffer, v2net.Destination)

type UDPResponseCallback

type UDPResponseCallback func(destination v2net.Destination, payload *alloc.Buffer)

type UDPServer

type UDPServer struct {
	sync.RWMutex
	// contains filtered or unexported fields
}

func NewUDPServer

func NewUDPServer(packetDispatcher dispatcher.PacketDispatcher) *UDPServer

func (*UDPServer) Dispatch

func (this *UDPServer) Dispatch(source v2net.Destination, destination v2net.Destination, payload *alloc.Buffer, callback UDPResponseCallback)

func (*UDPServer) RemoveRay

func (this *UDPServer) RemoveRay(name string)

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