Documentation ¶
Overview ¶
Code generated by Tapestry; edit at your own risk.
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var Z_Types = typeinfo.TypeSet{
Name: "prim",
Str: z_str_list,
Num: z_num_list,
}
package listing of type data
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var Zt_Bool = typeinfo.Str{ Name: "bool", Options: []string{ "false", "true", }, Markup: map[string]any{ "comment": []interface{}{"Booleans values are described using strings:", "the tell and json parsers recognize that and allows literal true/false values", "go's generated code also recognizes that and generates bool fields."}, }, }
bool, a type of str enum.
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var Zt_Lines = typeinfo.Str{ Name: "lines", Markup: map[string]any{ "comment": "A sequence of characters of any length spanning multiple lines. See also: text.", }, }
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var Zt_Number = typeinfo.Num{
Name: "number",
}
number, a type of num.
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var Zt_Text = typeinfo.Str{ Name: "text", Markup: map[string]any{ "comment": "A sequence of characters of any length, all on one line. Examples include letters, words, or short sentences. Text is generally something displayed to the player. See also: lines.", }, }
Functions ¶
This section is empty.
Types ¶
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