Documentation ¶
Index ¶
Constants ¶
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const ( // Docked indicates that the ship is docked. Docked uint32 = 0x00000001 // Landed indicates that the ship is landed. Landed uint32 = 0x00000002 // LandingGearDown indicates that the landing gear is deployed. LandingGearDown uint32 = 0x00000004 // ShieldsUp indicates that the ship's shields are up. ShieldsUp uint32 = 0x00000008 // Supercruise indicates that the ship is in supercruise. Supercruise uint32 = 0x00000010 // FlightAssistOff indicates that flight assist is disabled. FlightAssistOff uint32 = 0x00000020 // HardpointsDeployed indicates that the ship's hardpoints are deployed. HardpointsDeployed uint32 = 0x00000040 // InWing indicates whether the player is in a wing. InWing uint32 = 0x00000080 // LightsOn indicates that the ship's lights are on. LightsOn uint32 = 0x00000100 // CargoScoopDeployed indicates that the cargo scoop is deployed. CargoScoopDeployed uint32 = 0x00000200 // SilentRunning indicates that silent running is on. SilentRunning uint32 = 0x00000400 // ScoopingFuel indicates that the ship is currently scooping fuel. ScoopingFuel uint32 = 0x00000800 // SRVHandbrake indicates that the SRV's handbrake is enabled. SRVHandbrake uint32 = 0x00001000 // SRVTurret indicates that the SRV's turret is deployed. SRVTurret uint32 = 0x00002000 // SRVUnderShip indicates that the SRV is positioned under the ship. SRVUnderShip uint32 = 0x00004000 // SRVDriveAssist indicates that the SRV's drive assist is on. SRVDriveAssist uint32 = 0x00008000 // FSDMassLocked indicates that the ship is mass locked. FSDMassLocked uint32 = 0x00010000 // FSDCharging indicates that the FSD is charging. FSDCharging uint32 = 0x00020000 // FSDCooldown indicates that the FSD is cooling down. FSDCooldown uint32 = 0x00040000 // LowFuel indicates that the ship is low on fuel. LowFuel uint32 = 0x00080000 // Overheating indicates that the ship is overheating. Overheating uint32 = 0x00100000 // HasLatLong indicates that latitude and longitude data are available. HasLatLong uint32 = 0x00200000 // IsInDanger indicates that the player is in danger. IsInDanger uint32 = 0x00400000 // BeingInterdicted indicates that the ship is being interdicted. BeingInterdicted uint32 = 0x00800000 // InMainShip indicates that the player is in the ship. InMainShip uint32 = 0x01000000 // InFighter indicates that the player is in a fighter. InFighter uint32 = 0x02000000 // InSRV indicates that the player is in an SRV. InSRV uint32 = 0x04000000 // InAnalysisMode indicates that analysis mode is selected. InAnalysisMode uint32 = 0x08000000 // NightVision indicates that night vision is enabled. NightVision uint32 = 0x10000000 // AltitudeFromAverageRadius indicates that the altitude value is based on the planet's average radius // (used at higher altitudes). If it is not set, the Altitude value is based on a raycast to the // actual surface below the ship/SRV. AltitudeFromAverageRadius uint32 = 0x20000000 // FSDJump indicates that the ship is undergoing an FSD jump. FSDJump uint32 = 0x40000000 // SRVHighBeam indicates that the SRV's high beams are on. SRVHighBeam uint32 = 0x80000000 // GuiFocusNone indicates that there is no menu panel focused. GuiFocusNone uint32 = 0 // GuiFocusInternalPanel indicates that the internal menu panel is focused. GuiFocusInternalPanel uint32 = 1 // GuiFocusExternalPanel indicates that the external menu panel is focused. GuiFocusExternalPanel uint32 = 2 // GuiFocusCommsPanel indicates that the comms menu panel is focused. GuiFocusCommsPanel uint32 = 3 // GuiFocusRolePanel indicates that the role menu panel is focused. GuiFocusRolePanel uint32 = 4 // GuiFocusStationServices indicates that the station services menu is focused. GuiFocusStationServices uint32 = 5 // GuiFocusGalaxyMap indicates that the galaxy map is open. GuiFocusGalaxyMap uint32 = 6 // GuiFocusSystemMap indicates that the system map is open. GuiFocusSystemMap uint32 = 7 // GuiFocusOrrery indicates that the orrery is open. GuiFocusOrrery uint32 = 8 // GuiFocusFSSMode indicates that the FSS is open. GuiFocusFSSMode uint32 = 9 // GuiFocusSAAMode indicates that the SAA is focused. GuiFocusSAAMode uint32 = 10 // GuiFocusCodex indicates that the codex is focused. GuiFocusCodex uint32 = 11 // GuiFocusLeft is a helper alias for GuiFocusExternalPanel. GuiFocusLeft uint32 = GuiFocusExternalPanel // GuiFocusRight is a helper alias for GuiFocusInternalPanel. GuiFocusRight uint32 = GuiFocusInternalPanel // GuiFocusTop is a helper alias for GuiFocusCommsPanel. GuiFocusTop uint32 = GuiFocusCommsPanel // GuiFocusBottom is a helper alias for GuiFocusRolePanel. GuiFocusBottom uint32 = GuiFocusRolePanel )
Variables ¶
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Functions ¶
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Types ¶
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