Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var MoveAbsorb = mechanics.PokeMove{ Type: constants.TypeGrass, Category: constants.Special, PP: 25, Power: 20, Accuracy: 1.0, FlinchChance: 0, Priority: 0, Contact: false, OwnStatChanges: [6]int{}, OppStatChanges: [6]int{}, }
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var MoveAstonish = mechanics.PokeMove{ Type: constants.TypeGhost, Category: constants.Physical, PP: 15, Power: 30, Accuracy: 1.0, FlinchChance: 0.3, Priority: 0, Contact: true, OwnStatChanges: [6]int{}, OppStatChanges: [6]int{}, }
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var MoveGrowl = mechanics.PokeMove{ Type: constants.TypeNormal, Category: constants.Status, PP: 40, Power: 0, Accuracy: 1.0, FlinchChance: 0, Priority: 0, Contact: false, OwnStatChanges: [6]int{}, OppStatChanges: [6]int{0, -1, 0, 0, 0, 0}, }
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var MoveTackle = mechanics.PokeMove{ Type: constants.TypeNormal, Category: constants.Physical, PP: 35, Power: 40, Accuracy: 1.0, FlinchChance: 0, Priority: 0, Contact: true, OwnStatChanges: [6]int{}, OppStatChanges: [6]int{}, }
Functions ¶
This section is empty.
Types ¶
This section is empty.
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