Documentation ¶
Index ¶
- Constants
- type ApplicationCommandPermissionsUpdateHandler
- type AutoModerationActionExecutionHandler
- type AutoModerationRuleCreateHandler
- type AutoModerationRuleDeleteHandler
- type AutoModerationRuleUpdateHandler
- type ChannelCreateHandler
- type ChannelDeleteHandler
- type ChannelPinsUpdateHandler
- type ChannelUpdateHandler
- type EventHandler
- type GuildBanAddHandler
- type GuildBanRemoveHandler
- type GuildCreateHandler
- type GuildDeleteHandler
- type GuildEmojisUpdateHandler
- type GuildIntegrationsUpdateHandler
- type GuildMemberAddHandler
- type GuildMemberRemoveHandler
- type GuildMemberUpdateHandler
- type GuildMembersChunkHandler
- type GuildRoleCreateHandler
- type GuildRoleDeleteHandler
- type GuildRoleUpdateHandler
- type GuildStickersUpdateHandler
- type GuildUpdateHandler
- type Intents
- type InteractionCreateHandler
- type MessageCreateHandler
- type MessageReactionHandler
- type Options
- type PresenceUpdateHandler
- type ReadyHandler
- type ResumedHandler
- type Session
- func (s *Session) Bus() *ev.EventBus
- func (s *Session) Close()
- func (s *Session) CloseWithCode(code int, message string)
- func (s *Session) JoinVoiceChannel(guildId, channelId string, muted, deafened bool) (*VoiceConnection, error)
- func (s *Session) JoinVoiceChannelIncomplete(guildId, channelId string, muted, deafened bool) error
- func (s *Session) Latency() time.Duration
- func (s *Session) Login() error
- func (s *Session) Me() *discord.User
- func (s *Session) On(ev event.EventType, fn any) error
- func (s *Session) Publish(ev event.EventType, args ...any)
- func (s *Session) Send(v interface{}) error
- func (s *Session) SetActivity(activity *discord.Activity) error
- func (s *Session) SetStatus(status discord.StatusType) error
- func (s *Session) State() *State
- func (s *Session) Status() Status
- func (s *Session) UpdatePresence(status *packet.PresenceUpdate) error
- type State
- func (s *State) AddChannel(channel *discord.Channel)
- func (s *State) AddEmoji(guildId string, emoji *discord.Emoji) error
- func (s *State) AddEmojis(guildId string, emojis []*discord.Emoji) error
- func (s *State) AddGuild(guild *discord.Guild)
- func (s *State) AddMember(guildID string, member *discord.GuildMember)
- func (s *State) AddRole(guildId string, role *discord.Role) error
- func (s *State) Channel(id string) (*discord.Channel, error)
- func (s *State) Channels() map[string]*discord.Channel
- func (s *State) Emoji(guildId, emojiId string) (*discord.Emoji, error)
- func (s *State) Guild(guildID string) (*discord.Guild, error)
- func (s *State) Guilds() map[string]*discord.Guild
- func (s *State) Member(guildID string, userID string) (*discord.GuildMember, error)
- func (s *State) Members() map[string]map[string]*discord.GuildMember
- func (s *State) RemoveChannel(channel *discord.Channel)
- func (s *State) RemoveGuild(guild *discord.Guild) error
- func (s *State) RemoveMember(guildId string, memberId string)
- func (s *State) RemoveRole(guildId, roleId string) error
- func (s *State) Role(guildId, roleId string) (*discord.Role, error)
- func (s *State) UpdateVoiceState(ev *event.VoiceStateUpdate) error
- func (s *State) VoiceState(guildId, userId string) (*discord.VoiceState, error)
- type Status
- type ThreadCreateHandler
- type ThreadDeleteHandler
- type ThreadListSyncHandler
- type ThreadMemberUpdateHandler
- type ThreadMembersUpdateHandler
- type ThreadUpdateHandler
- type VoiceConnection
- type VoiceServerUpdateHandler
- type VoiceStateUpdateHandler
Constants ¶
const ( IntentGuilds Intents = 1 << iota IntentGuildMembers IntentGuildBans IntentGuildEmojisAndStickers IntentGuildIntegrations IntentGuildWebhooks IntentGuildInvites IntentGuildVoiceStates IntentGuildPresences IntentGuildMessages IntentGuildMessageReactions IntentGuildMessageTyping IntentDirectMessages IntentDirectMessageReactions IntentDirectMessageTyping IntentMessageContent IntentGuildScheduledEvents IntentAutoModerationConfiguration IntentAutoModerationExecution IntentsGuild = IntentGuilds | IntentGuildMembers | IntentGuildBans | IntentGuildEmojisAndStickers | IntentGuildIntegrations | IntentGuildWebhooks | IntentGuildInvites | IntentGuildVoiceStates | IntentGuildPresences | IntentGuildMessages | IntentGuildMessageReactions | IntentGuildMessageTyping | IntentGuildScheduledEvents IntentsDirectMessage = IntentDirectMessages | IntentDirectMessageReactions | IntentDirectMessageTyping IntentsNonPrivileged = IntentGuilds | IntentGuildBans | IntentGuildEmojisAndStickers | IntentGuildIntegrations | IntentGuildWebhooks | IntentGuildInvites | IntentGuildVoiceStates | IntentGuildMessages | IntentGuildMessageReactions | IntentGuildMessageTyping | IntentDirectMessages | IntentDirectMessageReactions | IntentDirectMessageTyping | IntentGuildScheduledEvents | IntentAutoModerationConfiguration | IntentAutoModerationExecution IntentsPrivileged = IntentGuildMembers | IntentGuildPresences | IntentMessageContent IntentsAll = IntentsNonPrivileged | IntentsPrivileged IntentsDefault = IntentsNone IntentsNone int = 0 )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type ApplicationCommandPermissionsUpdateHandler ¶
type ApplicationCommandPermissionsUpdateHandler struct{}
func (*ApplicationCommandPermissionsUpdateHandler) Handle ¶
func (_ *ApplicationCommandPermissionsUpdateHandler) Handle(s *Session, data []byte)
type AutoModerationActionExecutionHandler ¶
type AutoModerationActionExecutionHandler struct{}
func (*AutoModerationActionExecutionHandler) Handle ¶
func (_ *AutoModerationActionExecutionHandler) Handle(s *Session, data []byte)
type AutoModerationRuleCreateHandler ¶
type AutoModerationRuleCreateHandler struct{}
func (*AutoModerationRuleCreateHandler) Handle ¶
func (_ *AutoModerationRuleCreateHandler) Handle(s *Session, data []byte)
type AutoModerationRuleDeleteHandler ¶
type AutoModerationRuleDeleteHandler struct{}
func (*AutoModerationRuleDeleteHandler) Handle ¶
func (_ *AutoModerationRuleDeleteHandler) Handle(s *Session, data []byte)
type AutoModerationRuleUpdateHandler ¶
type AutoModerationRuleUpdateHandler struct{}
func (*AutoModerationRuleUpdateHandler) Handle ¶
func (_ *AutoModerationRuleUpdateHandler) Handle(s *Session, data []byte)
type ChannelCreateHandler ¶
type ChannelCreateHandler struct{}
func (*ChannelCreateHandler) Handle ¶
func (_ *ChannelCreateHandler) Handle(s *Session, data []byte)
type ChannelDeleteHandler ¶
type ChannelDeleteHandler struct{}
func (*ChannelDeleteHandler) Handle ¶
func (_ *ChannelDeleteHandler) Handle(s *Session, data []byte)
type ChannelPinsUpdateHandler ¶
type ChannelPinsUpdateHandler struct{}
func (*ChannelPinsUpdateHandler) Handle ¶
func (_ *ChannelPinsUpdateHandler) Handle(s *Session, data []byte)
type ChannelUpdateHandler ¶
type ChannelUpdateHandler struct{}
func (*ChannelUpdateHandler) Handle ¶
func (_ *ChannelUpdateHandler) Handle(s *Session, data []byte)
type EventHandler ¶
type GuildBanAddHandler ¶
type GuildBanAddHandler struct{}
func (*GuildBanAddHandler) Handle ¶
func (_ *GuildBanAddHandler) Handle(s *Session, data []byte)
type GuildBanRemoveHandler ¶
type GuildBanRemoveHandler struct{}
func (*GuildBanRemoveHandler) Handle ¶
func (_ *GuildBanRemoveHandler) Handle(s *Session, data []byte)
type GuildCreateHandler ¶
type GuildCreateHandler struct{}
func (*GuildCreateHandler) Handle ¶
func (_ *GuildCreateHandler) Handle(s *Session, data []byte)
type GuildDeleteHandler ¶
type GuildDeleteHandler struct{}
func (*GuildDeleteHandler) Handle ¶
func (_ *GuildDeleteHandler) Handle(s *Session, data []byte)
type GuildEmojisUpdateHandler ¶
type GuildEmojisUpdateHandler struct{}
func (*GuildEmojisUpdateHandler) Handle ¶
func (_ *GuildEmojisUpdateHandler) Handle(s *Session, data []byte)
type GuildIntegrationsUpdateHandler ¶
type GuildIntegrationsUpdateHandler struct{}
func (*GuildIntegrationsUpdateHandler) Handle ¶
func (_ *GuildIntegrationsUpdateHandler) Handle(s *Session, data []byte)
type GuildMemberAddHandler ¶
type GuildMemberAddHandler struct{}
func (*GuildMemberAddHandler) Handle ¶
func (_ *GuildMemberAddHandler) Handle(s *Session, data []byte)
type GuildMemberRemoveHandler ¶
type GuildMemberRemoveHandler struct{}
func (*GuildMemberRemoveHandler) Handle ¶
func (_ *GuildMemberRemoveHandler) Handle(s *Session, data []byte)
type GuildMemberUpdateHandler ¶
type GuildMemberUpdateHandler struct{}
func (*GuildMemberUpdateHandler) Handle ¶
func (_ *GuildMemberUpdateHandler) Handle(s *Session, data []byte)
type GuildMembersChunkHandler ¶
type GuildMembersChunkHandler struct{}
func (*GuildMembersChunkHandler) Handle ¶
func (_ *GuildMembersChunkHandler) Handle(s *Session, data []byte)
type GuildRoleCreateHandler ¶
type GuildRoleCreateHandler struct{}
func (*GuildRoleCreateHandler) Handle ¶
func (_ *GuildRoleCreateHandler) Handle(s *Session, data []byte)
type GuildRoleDeleteHandler ¶
type GuildRoleDeleteHandler struct{}
func (*GuildRoleDeleteHandler) Handle ¶
func (_ *GuildRoleDeleteHandler) Handle(s *Session, data []byte)
type GuildRoleUpdateHandler ¶
type GuildRoleUpdateHandler struct{}
func (*GuildRoleUpdateHandler) Handle ¶
func (_ *GuildRoleUpdateHandler) Handle(s *Session, data []byte)
type GuildStickersUpdateHandler ¶
type GuildStickersUpdateHandler struct{}
func (*GuildStickersUpdateHandler) Handle ¶
func (_ *GuildStickersUpdateHandler) Handle(s *Session, data []byte)
type GuildUpdateHandler ¶
type GuildUpdateHandler struct{}
func (*GuildUpdateHandler) Handle ¶
func (_ *GuildUpdateHandler) Handle(s *Session, data []byte)
type Intents ¶
type Intents int
Intents is a bitfield of intents used to specify the gateway events you want to receive.
type InteractionCreateHandler ¶
type InteractionCreateHandler struct{}
func (*InteractionCreateHandler) Handle ¶
func (_ *InteractionCreateHandler) Handle(s *Session, data []byte)
type MessageCreateHandler ¶
type MessageCreateHandler struct{}
func (*MessageCreateHandler) Handle ¶
func (_ *MessageCreateHandler) Handle(s *Session, data []byte)
type MessageReactionHandler ¶
type MessageReactionHandler struct{}
func (*MessageReactionHandler) Handle ¶
func (_ *MessageReactionHandler) Handle(s *Session, data []byte)
type Options ¶
Options is the options for the gateway, it contains the token, intents and some other options.
type PresenceUpdateHandler ¶
type PresenceUpdateHandler struct{}
func (*PresenceUpdateHandler) Handle ¶
func (_ *PresenceUpdateHandler) Handle(s *Session, Data []byte)
type ReadyHandler ¶
type ReadyHandler struct{}
func (*ReadyHandler) Handle ¶
func (_ *ReadyHandler) Handle(s *Session, data []byte)
type ResumedHandler ¶
type ResumedHandler struct{}
func (*ResumedHandler) Handle ¶
func (_ *ResumedHandler) Handle(s *Session, _ []byte)
type Session ¶
type Session struct { sync.RWMutex // voice conn VoiceConnections map[string]*VoiceConnection // Rest handlers Application *rest.ApplicationHandler Channel *rest.ChannelHandler Emoji *rest.EmojiHandler Guild *rest.GuildHandler Interaction *rest.InteractionHandler Invite *rest.InviteHandler Template *rest.TemplateHandler User *rest.UserHandler Voice *rest.VoiceHandler Webhook *rest.WebhookHandler // contains filtered or unexported fields }
func NewSession ¶
func (*Session) CloseWithCode ¶
CloseWithCode closes the session with a specific close code and message.
func (*Session) JoinVoiceChannel ¶
func (s *Session) JoinVoiceChannel(guildId, channelId string, muted, deafened bool) (*VoiceConnection, error)
JoinVoiceChannel joins a voice channel.
func (*Session) JoinVoiceChannelIncomplete ¶
func (*Session) SetActivity ¶
SetActivity sets the activity of the session.
func (*Session) SetStatus ¶
func (s *Session) SetStatus(status discord.StatusType) error
SetStatus sets the status of the session.
func (*Session) UpdatePresence ¶
func (s *Session) UpdatePresence(status *packet.PresenceUpdate) error
UpdatePresence updates the status and activity of the session.
type State ¶
func (*State) AddChannel ¶
AddChannel adds a channel to the state
func (*State) AddMember ¶
func (s *State) AddMember(guildID string, member *discord.GuildMember)
AddMember adds a member to the state
func (*State) Members ¶
func (s *State) Members() map[string]map[string]*discord.GuildMember
Members returns all members from the state
func (*State) RemoveChannel ¶
RemoveChannel removes a channel from the state
func (*State) RemoveGuild ¶
RemoveGuild removes a guild from the state
func (*State) RemoveMember ¶
RemoveMember removes a member from the state
func (*State) RemoveRole ¶
RemoveRole removes a role from the state
func (*State) UpdateVoiceState ¶
func (s *State) UpdateVoiceState(ev *event.VoiceStateUpdate) error
UpdateVoiceState updates a voice state in the state
func (*State) VoiceState ¶
func (s *State) VoiceState(guildId, userId string) (*discord.VoiceState, error)
VoiceState returns a voice state from the state
type ThreadCreateHandler ¶
type ThreadCreateHandler struct{}
func (*ThreadCreateHandler) Handle ¶
func (_ *ThreadCreateHandler) Handle(s *Session, data []byte)
type ThreadDeleteHandler ¶
type ThreadDeleteHandler struct{}
func (*ThreadDeleteHandler) Handle ¶
func (_ *ThreadDeleteHandler) Handle(s *Session, data []byte)
type ThreadListSyncHandler ¶
type ThreadListSyncHandler struct{}
func (*ThreadListSyncHandler) Handle ¶
func (_ *ThreadListSyncHandler) Handle(s *Session, data []byte)
type ThreadMemberUpdateHandler ¶
type ThreadMemberUpdateHandler struct{}
func (*ThreadMemberUpdateHandler) Handle ¶
func (_ *ThreadMemberUpdateHandler) Handle(s *Session, data []byte)
type ThreadMembersUpdateHandler ¶
type ThreadMembersUpdateHandler struct{}
func (*ThreadMembersUpdateHandler) Handle ¶
func (_ *ThreadMembersUpdateHandler) Handle(s *Session, data []byte)
type ThreadUpdateHandler ¶
type ThreadUpdateHandler struct{}
func (*ThreadUpdateHandler) Handle ¶
func (_ *ThreadUpdateHandler) Handle(s *Session, data []byte)
type VoiceConnection ¶
type VoiceConnection struct { sync.RWMutex UserId string GuildId string ChannelId string // contains filtered or unexported fields }
func (*VoiceConnection) Close ¶
func (v *VoiceConnection) Close()
Close closes the voice connection.
func (*VoiceConnection) Disconnect ¶
func (v *VoiceConnection) Disconnect() (err error)
Disconnect disconnects the bot from the voice channel and closes the voice connection.
func (*VoiceConnection) Ready ¶
func (v *VoiceConnection) Ready() bool
Ready returns whether the voice connection is ready.
func (*VoiceConnection) Speaking ¶
func (v *VoiceConnection) Speaking(speaking bool) error
Speaking sets the speaking state of the voice connection.
type VoiceServerUpdateHandler ¶
type VoiceServerUpdateHandler struct{}
func (*VoiceServerUpdateHandler) Handle ¶
func (_ *VoiceServerUpdateHandler) Handle(s *Session, data []byte)
type VoiceStateUpdateHandler ¶
type VoiceStateUpdateHandler struct{}
func (*VoiceStateUpdateHandler) Handle ¶
func (_ *VoiceStateUpdateHandler) Handle(s *Session, data []byte)