elo_rep

package
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Published: May 19, 2023 License: MIT Imports: 1 Imported by: 0

Documentation

Overview

repositories @author LanguageY++2013 2022/11/1 10:19 @company soulgame

// repositories // @author LanguageY++2013 2022/10/31 16:33 // @company soulgame

Index

Constants

This section is empty.

Variables

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Functions

This section is empty.

Types

type BattleRecordQueue

type BattleRecordQueue struct {
	open.PlayerBattleRecordList
}

func (*BattleRecordQueue) Add

func (q *BattleRecordQueue) Add(record *open.PlayerBattleResult)

func (*BattleRecordQueue) D

func (q *BattleRecordQueue) D() (diff float64)

func (*BattleRecordQueue) G

func (q *BattleRecordQueue) G() (g float64)

func (*BattleRecordQueue) Ge

func (q *BattleRecordQueue) Ge() (ge float64)

type PlayerBattleRecordManager

type PlayerBattleRecordManager struct {
	// contains filtered or unexported fields
}

玩家对局记录

func NewPlayerBattleRecordManager

func NewPlayerBattleRecordManager() *PlayerBattleRecordManager

func (*PlayerBattleRecordManager) AddPlayerRecord

func (m *PlayerBattleRecordManager) AddPlayerRecord(record *open.PlayerBattleResult)

func (*PlayerBattleRecordManager) Queue

func (m *PlayerBattleRecordManager) Queue(userId int64) (queue *BattleRecordQueue, ok bool)

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