Documentation ¶
Overview ¶
repositories @author LanguageY++2013 2022/11/1 10:19 @company soulgame
// repositories // @author LanguageY++2013 2022/10/31 16:33 // @company soulgame
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type BattleRecordQueue ¶
type BattleRecordQueue struct {
open.PlayerBattleRecordList
}
func (*BattleRecordQueue) Add ¶
func (q *BattleRecordQueue) Add(record *open.PlayerBattleResult)
func (*BattleRecordQueue) D ¶
func (q *BattleRecordQueue) D() (diff float64)
func (*BattleRecordQueue) G ¶
func (q *BattleRecordQueue) G() (g float64)
func (*BattleRecordQueue) Ge ¶
func (q *BattleRecordQueue) Ge() (ge float64)
type PlayerBattleRecordManager ¶
type PlayerBattleRecordManager struct {
// contains filtered or unexported fields
}
玩家对局记录
func NewPlayerBattleRecordManager ¶
func NewPlayerBattleRecordManager() *PlayerBattleRecordManager
func (*PlayerBattleRecordManager) AddPlayerRecord ¶
func (m *PlayerBattleRecordManager) AddPlayerRecord(record *open.PlayerBattleResult)
func (*PlayerBattleRecordManager) Queue ¶
func (m *PlayerBattleRecordManager) Queue(userId int64) (queue *BattleRecordQueue, ok bool)
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