Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type BlockEntity ¶
type BlockEntity struct { ID string `nbt:"id"` // global co-ordinates X int `nbt:"x"` Y int `nbt:"y"` Z int `nbt:"z"` // sign-specific. Color string `nbt:"color"` Text1 string `nbt:"Text1"` Text2 string `nbt:"Text2"` Text3 string `nbt:"Text3"` Text4 string `nbt:"Text4"` }
BlockEntity describes the representation of a tile entity at a position.
type Entity ¶
type Entity struct { ID int32 Data int32 Base *entity.Entity UUID uuid.UUID X, Y, Z float64 Pitch, Yaw int8 VelX, VelY, VelZ int16 OnGround bool IsLiving bool HeadPitch int8 }
Entity represents an instance of an entity.
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