services

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Published: Dec 3, 2020 License: MIT Imports: 25 Imported by: 0

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Constants

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Variables

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Functions

This section is empty.

Types

type AccountsServer

type AccountsServer struct {
	// contains filtered or unexported fields
}

func NewAccountsServer

func NewAccountsServer(gen generator.IGenerator) *AccountsServer

func (*AccountsServer) GetAccount

func (*AccountsServer) GetAccountCharacters

func (*AccountsServer) IsAccountExist

func (*AccountsServer) LogIn

func (*AccountsServer) RegisterAccount

type BusinessServer

type BusinessServer struct {
	// contains filtered or unexported fields
}

func NewBusinessServer

func NewBusinessServer(gen generator.IGenerator) *BusinessServer

func (*BusinessServer) AssignEstate

func (*BusinessServer) AssignOwner

func (*BusinessServer) BuyBusiness

func (*BusinessServer) CreateBusiness

func (*BusinessServer) DeleteBusiness

func (*BusinessServer) GetBusiness

func (b *BusinessServer) GetBusiness(ctx context.Context, request *business.GetBusinessRequest) (*business.Business, error)

func (*BusinessServer) UnassignEstate

func (*BusinessServer) UpdateBusiness

func (b *BusinessServer) UpdateBusiness(ctx context.Context, request *business.UpdateBusinessRequest) (*business.Business, error)

func (*BusinessServer) WatchBusiness

type CharactersServer

type CharactersServer struct {
	// contains filtered or unexported fields
}

func NewCharactersServer

func NewCharactersServer(gen generator.IGenerator) *CharactersServer

func (*CharactersServer) ChangeClothes

func (*CharactersServer) CreateCharacter

func (*CharactersServer) DeleteCharacter

func (*CharactersServer) GetCharacter

func (*CharactersServer) GetServiceStatus

func (*CharactersServer) GetServiceVersion

func (c *CharactersServer) GetServiceVersion(ctx context.Context, request *common.VersionRequest) (*common.VersionResponse, error)

func (*CharactersServer) PermanentCharacterKill

func (c *CharactersServer) PermanentCharacterKill(ctx context.Context, id *characters.CharacterID) (*characters.CharacterID, error)

func (*CharactersServer) UpdateCharacter

type DevtoolsServer

type DevtoolsServer struct {
	// contains filtered or unexported fields
}

func NewDevtoolsServer

func NewDevtoolsServer(gen generator.IGenerator) *DevtoolsServer

func (*DevtoolsServer) DeletePosition

func (*DevtoolsServer) GetAnimation

func (*DevtoolsServer) GetAnimations

func (*DevtoolsServer) GetOutfits

func (*DevtoolsServer) GetPositions

func (*DevtoolsServer) GetServiceStatus

func (*DevtoolsServer) GetServiceVersion

func (d *DevtoolsServer) GetServiceVersion(ctx context.Context, request *common.VersionRequest) (*common.VersionResponse, error)

func (*DevtoolsServer) SaveAnimation

func (*DevtoolsServer) SaveOutfit

func (*DevtoolsServer) SavePosition

type EconomyServer

type EconomyServer struct {
	// contains filtered or unexported fields
}

func NewEconomyServer

func NewEconomyServer(gen generator.IGenerator) *EconomyServer

func (*EconomyServer) BuyProduct

func (*EconomyServer) DeleteProduct

func (*EconomyServer) GetPrice

func (*EconomyServer) GetProduct

func (*EconomyServer) RegisterProduct

func (*EconomyServer) UpdatePrice

func (*EconomyServer) UpdateProduct

func (*EconomyServer) WatchPrice

func (*EconomyServer) WatchProduct

type ElevatorsServer

type ElevatorsServer struct {
	// contains filtered or unexported fields
}

func NewElevatorsServer

func NewElevatorsServer(gen generator.IGenerator) *ElevatorsServer

func (*ElevatorsServer) CreateElevator

func (*ElevatorsServer) DeleteElevator

func (*ElevatorsServer) GetElevator

func (*ElevatorsServer) GetElevatorFloors

func (*ElevatorsServer) UpdateElevator

type EntrancesServer

type EntrancesServer struct {
	// contains filtered or unexported fields
}

func NewEntrancesServer

func NewEntrancesServer(gen generator.IGenerator) *EntrancesServer

func (*EntrancesServer) CreateEntrance

func (*EntrancesServer) DeleteEntrance

func (*EntrancesServer) Enter

func (*EntrancesServer) Exit

func (*EntrancesServer) FindNearestEntrance

func (*EntrancesServer) GetEntrance

func (*EntrancesServer) Lock

func (*EntrancesServer) Unlock

func (*EntrancesServer) UpdateEntrance

type EstatesServer

type EstatesServer struct {
	// contains filtered or unexported fields
}

func NewEstatesServer

func NewEstatesServer(gen generator.IGenerator) *EstatesServer

func (*EstatesServer) AddEntrance

func (*EstatesServer) AddGate

func (*EstatesServer) CreateEstate

func (*EstatesServer) DeleteEstate

func (*EstatesServer) FetchAll

func (*EstatesServer) GetEstate

func (e *EstatesServer) GetEstate(ctx context.Context, request *estates.GetEstateRequest) (*estates.Estate, error)

func (*EstatesServer) GetEstateEntrances

func (*EstatesServer) GetEstateGates

func (*EstatesServer) GetEstates

func (*EstatesServer) RemoveEntrance

func (*EstatesServer) RemoveGate

func (*EstatesServer) UpdateEstate

type GatesServer

type GatesServer struct {
	// contains filtered or unexported fields
}

func NewGatesServer

func NewGatesServer(gen generator.IGenerator) *GatesServer

func (*GatesServer) Close

func (g *GatesServer) Close(ctx context.Context, request *gates.CloseRequest) (*gates.CloseResponse, error)

func (*GatesServer) CreateGate

func (*GatesServer) DeleteGate

func (*GatesServer) FetchAll

func (*GatesServer) FindNearestGate

func (*GatesServer) GetGate

func (g *GatesServer) GetGate(ctx context.Context, request *gates.GetGateRequest) (*gates.GetGateResponse, error)

func (*GatesServer) Lock

func (g *GatesServer) Lock(ctx context.Context, request *gates.LockRequest) (*gates.LockResponse, error)

func (*GatesServer) Open

func (g *GatesServer) Open(ctx context.Context, request *gates.OpenRequest) (*gates.OpenResponse, error)

func (*GatesServer) Unlock

func (g *GatesServer) Unlock(ctx context.Context, request *gates.UnlockRequest) (*gates.UnlockResponse, error)

func (*GatesServer) UpdateGate

type GroupsServer

type GroupsServer struct {
	// contains filtered or unexported fields
}

func NewGroupsServer

func NewGroupsServer(gen generator.IGenerator) *GroupsServer

func (*GroupsServer) AddMember

func (*GroupsServer) AddPermission

func (*GroupsServer) AddSubgroup

func (*GroupsServer) AssignOwner

func (*GroupsServer) CreateGroup

func (*GroupsServer) DeleteGroup

func (*GroupsServer) GetGroup

func (*GroupsServer) GetGroups

func (*GroupsServer) GetMembers

func (*GroupsServer) GetOwner

func (*GroupsServer) GetPermissions

func (*GroupsServer) GetServiceStatus

func (*GroupsServer) GetServiceVersion

func (g *GroupsServer) GetServiceVersion(ctx context.Context, request *common.VersionRequest) (*common.VersionResponse, error)

func (*GroupsServer) GetSubgroups

func (*GroupsServer) IsPermitted

func (*GroupsServer) RemoveMember

func (*GroupsServer) RemovePermission

func (*GroupsServer) RemoveSubgroup

func (*GroupsServer) UpdateGroup

type HousesServer

type HousesServer struct {
	// contains filtered or unexported fields
}

func NewHousesServer

func NewHousesServer(gen generator.IGenerator) *HousesServer

func (*HousesServer) CreateHouse

func (*HousesServer) DeleteHouse

func (*HousesServer) GetHouse

func (*HousesServer) UpdateHouse

type ItemsServer

type ItemsServer struct {
	// contains filtered or unexported fields
}

func NewItemsServer

func NewItemsServer(gen generator.IGenerator) *ItemsServer

func (*ItemsServer) CreateContainer

func (i *ItemsServer) CreateContainer(ctx context.Context, container *items.Container) (*items.ContainerID, error)

func (*ItemsServer) CreateContainerType

func (i *ItemsServer) CreateContainerType(ctx context.Context, containerType *items.ContainerType) (*items.ContainerTypeID, error)

func (*ItemsServer) CreateItem

func (i *ItemsServer) CreateItem(ctx context.Context, item *items.Item) (*items.ItemID, error)

func (*ItemsServer) CreateItemType

func (i *ItemsServer) CreateItemType(ctx context.Context, itemType *items.ItemType) (*items.ItemTypeID, error)

func (*ItemsServer) DeleteContainer

func (i *ItemsServer) DeleteContainer(ctx context.Context, id *items.ContainerID) (*items.ContainerID, error)

func (*ItemsServer) DeleteContainerType

func (i *ItemsServer) DeleteContainerType(ctx context.Context, id *items.ContainerTypeID) (*items.ContainerTypeID, error)

func (*ItemsServer) DeleteItem

func (i *ItemsServer) DeleteItem(ctx context.Context, id *items.ItemID) (*items.ItemID, error)

func (*ItemsServer) DeleteItemType

func (i *ItemsServer) DeleteItemType(ctx context.Context, id *items.ItemTypeID) (*items.ItemTypeID, error)

func (*ItemsServer) GetContainer

func (i *ItemsServer) GetContainer(ctx context.Context, id *items.ContainerID) (*items.Container, error)

func (*ItemsServer) GetContainerItems

func (*ItemsServer) GetContainerType

func (i *ItemsServer) GetContainerType(ctx context.Context, id *items.ContainerTypeID) (*items.ContainerType, error)

func (*ItemsServer) GetContainerTypes

func (*ItemsServer) GetContainers

func (*ItemsServer) GetItem

func (i *ItemsServer) GetItem(ctx context.Context, id *items.ItemID) (*items.Item, error)

func (*ItemsServer) GetItemType

func (i *ItemsServer) GetItemType(ctx context.Context, id *items.ItemTypeID) (*items.ItemType, error)

func (*ItemsServer) GetItemTypes

func (*ItemsServer) GetItems

func (*ItemsServer) GetNearestItems

func (*ItemsServer) GetServiceStatus

func (*ItemsServer) GetServiceVersion

func (i *ItemsServer) GetServiceVersion(ctx context.Context, request *common.VersionRequest) (*common.VersionResponse, error)

func (*ItemsServer) PullItem

func (i *ItemsServer) PullItem(ctx context.Context, request *items.PullItemRequest) (*items.Item, error)

func (*ItemsServer) PutItem

func (i *ItemsServer) PutItem(ctx context.Context, request *items.PutItemRequest) (*items.PutItemResponse, error)

func (*ItemsServer) SortItems

func (*ItemsServer) UseItem

func (i *ItemsServer) UseItem(ctx context.Context, request *items.UseItemRequest) (*items.UseItemResponse, error)

type JobsServer

type JobsServer struct {
	// contains filtered or unexported fields
}

func NewJobsServer

func NewJobsServer(gen generator.IGenerator) *JobsServer

func (*JobsServer) CreateJob

func (j *JobsServer) CreateJob(ctx context.Context, request *jobs.CreateJobRequest) (*jobs.CreateJobResponse, error)

func (*JobsServer) DeleteJob

func (j *JobsServer) DeleteJob(ctx context.Context, request *jobs.DeleteJobRequest) (*jobs.DeleteJobResponse, error)

func (*JobsServer) GetJob

func (j *JobsServer) GetJob(ctx context.Context, request *jobs.GetJobRequest) (*jobs.GetJobResponse, error)

func (*JobsServer) UpdateJob

func (j *JobsServer) UpdateJob(ctx context.Context, request *jobs.UpdateJobRequest) (*jobs.UpdateJobResponse, error)

type ObjectsServer

type ObjectsServer struct {
	// contains filtered or unexported fields
}

func NewObjectsServer

func NewObjectsServer(gen generator.IGenerator) *ObjectsServer

func (*ObjectsServer) AddObjectMaterial

func (*ObjectsServer) AddObjectMaterialText

func (*ObjectsServer) AddRemoveBuilding

func (*ObjectsServer) CreateObject

func (*ObjectsServer) DeleteObject

func (*ObjectsServer) DeleteObjectMaterial

func (*ObjectsServer) DeleteRemoveBuilding

func (*ObjectsServer) FetchAllObjects

func (*ObjectsServer) GetObject

func (*ObjectsServer) GetObjectMaterials

func (*ObjectsServer) GetRemovedBuildings

func (*ObjectsServer) UpdateObject

type OffersServer

type OffersServer struct {
	// contains filtered or unexported fields
}

func NewOffersServer

func NewOffersServer(gen generator.IGenerator) *OffersServer

func (*OffersServer) AcceptOffer

func (*OffersServer) CreateOffer

func (*OffersServer) DeleteOffer

func (*OffersServer) GetOffer

func (*OffersServer) UpdateOffer

type OrganizationsServer

type OrganizationsServer struct {
	// contains filtered or unexported fields
}

func NewOrganizationsServer

func NewOrganizationsServer(gen generator.IGenerator) *OrganizationsServer

func (*OrganizationsServer) AssignLeader

func (*OrganizationsServer) GetOrganization

func (*OrganizationsServer) UnassignLeader

type PlotsServer

type PlotsServer struct {
	// contains filtered or unexported fields
}

func NewPlotsServer

func NewPlotsServer(gen generator.IGenerator) *PlotsServer

func (*PlotsServer) CreatePlot

func (*PlotsServer) DeletePlot

func (*PlotsServer) GetPlot

func (p *PlotsServer) GetPlot(ctx context.Context, request *plots.GetPlotRequest) (*plots.GetPlotResponse, error)

func (*PlotsServer) UpdatePlot

type PunishmentsServer

type PunishmentsServer struct {
	// contains filtered or unexported fields
}

func NewPunishmentsServer

func NewPunishmentsServer(gen generator.IGenerator) *PunishmentsServer

func (*PunishmentsServer) AdminJail

func (*PunishmentsServer) Ban

func (*PunishmentsServer) Block

func (*PunishmentsServer) GetBan

func (*PunishmentsServer) GetBlock

func (*PunishmentsServer) GetPlayerBans

func (*PunishmentsServer) GetPlayerWarns

func (*PunishmentsServer) GetWarn

func (*PunishmentsServer) IsCharacterJailed

func (*PunishmentsServer) IsPlayerBanned

func (*PunishmentsServer) MuteGlobalChats

func (*PunishmentsServer) UnAdminJail

func (*PunishmentsServer) UnBan

func (*PunishmentsServer) UnBlock

func (*PunishmentsServer) UnMuteGlobalChats

func (*PunishmentsServer) UnWarn

func (*PunishmentsServer) Warn

func (*PunishmentsServer) WatchBans

type ServerServer

type ServerServer struct {
	// contains filtered or unexported fields
}

func NewServerServer

func NewServerServer(gen generator.IGenerator) *ServerServer

func (*ServerServer) GetRegisteredServers

func (*ServerServer) GetServerInfo

func (s *ServerServer) GetServerInfo(ctx context.Context, id *server.ServerID) (*server.ServerInfo, error)

func (*ServerServer) RegisterServer

func (s *ServerServer) RegisterServer(ctx context.Context, info *server.ServerInfo) (*server.ServerID, error)

func (*ServerServer) UpdateServerStatus

type SpotsServer

type SpotsServer struct {
	// contains filtered or unexported fields
}

func NewSpotsServer

func NewSpotsServer(gen generator.IGenerator) *SpotsServer

func (*SpotsServer) CreateSpot

func (*SpotsServer) DeleteSpot

func (*SpotsServer) FetchAll

func (*SpotsServer) GetSpot

func (s *SpotsServer) GetSpot(ctx context.Context, request *spots.GetSpotRequest) (*spots.GetSpotResponse, error)

func (*SpotsServer) UpdateSpot

type VehiclesServer

type VehiclesServer struct {
	// contains filtered or unexported fields
}

func NewVehiclesServer

func NewVehiclesServer(gen generator.IGenerator) *VehiclesServer

func (*VehiclesServer) CreateVehicle

func (*VehiclesServer) DeleteVehicle

func (*VehiclesServer) GetVehicle

func (*VehiclesServer) UpdateVehicle

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