Documentation ¶
Overview ¶
Package protocol implements the Nintendo Badge Arcade Shop protocol
Package protocol implements the Nintendo Badge Arcade Shop protocol ¶
Package protocol implements the Nintendo Badge Arcade Shop protocol
Index ¶
Constants ¶
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const ( // ProtocolID is the Protocol ID for the Shop (Nintendo Badge Arcade) protocol ProtocolID = 0xC8 // MethodGetRivToken is the method ID for GetRivToken MethodGetRivToken = 0x1 // MethodPostPlayLog is the method ID for PostPlayLog MethodPostPlayLog = 0x2 )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Protocol ¶
type Protocol struct { GetRivToken func(err error, packet nex.PacketInterface, callID uint32, itemCode *types.String, referenceID *types.QBuffer) (*nex.RMCMessage, *nex.Error) PostPlayLog func(err error, packet nex.PacketInterface, callID uint32, param *shop_nintendo_badge_arcade_types.ShopPostPlayLogParam) (*nex.RMCMessage, *nex.Error) // contains filtered or unexported fields }
Protocol stores all the RMC method handlers for the Shop (Nintendo Badge Arcade) protocol and listens for requests Embeds the Shop protocol
func NewProtocol ¶
func NewProtocol(endpoint nex.EndpointInterface) *Protocol
NewProtocol returns a new Shop (Nintendo Badge Arcade)
func (*Protocol) HandlePacket ¶
func (protocol *Protocol) HandlePacket(packet nex.PacketInterface)
HandlePacket sends the packet to the correct RMC method handler
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