Documentation ¶
Index ¶
- func ClassGroupId(obj *terrain.LocalTerrainObject, x, y int) int
- func GetImageScale(file_name string) (float64, float64)
- func GetInterpolatedClass(obj *terrain.LocalTerrainObject, x, y, xp, yp int) float64
- func Interpolate(obj *terrain.LocalTerrainObject, config *terrain.InternalConfig)
- func LoadTerrainData(obj *terrain.LocalTerrainObject, config *terrain.InternalConfig, ...)
- func Morphology(obj *terrain.LocalTerrainObject, first bool, base_class *[][]float64, ...)
- type ClassGroupUnit
- type MlPoint
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func ClassGroupId ¶
func ClassGroupId(obj *terrain.LocalTerrainObject, x, y int) int
func GetImageScale ¶
func GetInterpolatedClass ¶
func GetInterpolatedClass(obj *terrain.LocalTerrainObject, x, y, xp, yp int) float64
func Interpolate ¶
func Interpolate(obj *terrain.LocalTerrainObject, config *terrain.InternalConfig)
func LoadTerrainData ¶
func LoadTerrainData(obj *terrain.LocalTerrainObject, config *terrain.InternalConfig, file_name string)
func Morphology ¶
func Morphology(obj *terrain.LocalTerrainObject, first bool, base_class *[][]float64, class_group *[]ClassGroupUnit)
Types ¶
type ClassGroupUnit ¶
type ClassGroupUnit struct {
// contains filtered or unexported fields
}
Click to show internal directories.
Click to hide internal directories.