Documentation ¶
Index ¶
- func CalibratePos(g *bot.Game)
- func NonSolid(bs string) bool
- func TweenJump(g *bot.Game)
- func TweenJumpTo(g *bot.Game, x, z int)
- func TweenLineMove(g *bot.Game, x, z float64) error
- func TweenLook(g *bot.Game, yaw, pitch float32, t time.Duration)
- func TweenLookAt(g *bot.Game, x, y, z float64, t time.Duration)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func CalibratePos ¶
CalibratePos moves player to the centre of block and fall player on the ground
func TweenJumpTo ¶
TweenJumpTo simulate player jump up a block
func TweenLineMove ¶
TweenLineMove allows you smoothly move on plane. You can't move in Y axis
Types ¶
This section is empty.
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