Documentation ¶
Index ¶
- func AddAnomaly(x, y, radius, mapID, power int, typeAnomaly string)
- func AddBeam(x, y, toX, toY, mapID int, color string)
- func AddEndColumn(mapID int)
- func AddEndRow(mapID int)
- func AddGeoData(x, y, radius, mapdID int)
- func AddNewTypeCoordinate(typeCoordinate, textureFlore, textureObject, animateSpriteSheets string, ...) int
- func AddStartColumn(mapID int)
- func AddStartRow(mapID int)
- func ChangeHeightCoordinate(coordinate *coordinate.Coordinate, mp *_map.Map, change int)
- func ChangeType(typeID int, move, watch, attack bool)
- func CreateNewObject(objectName, animateName string, countSprites, xSize, ySize int) bool
- func CreateNewTerrain(terrainName string) bool
- func DeleteCooordinateByQR(x, y, mapID int)
- func DeleteType(idType int)
- func InsertMapCoordinate(coordinate *coordinate.Coordinate, mp *_map.Map)
- func PlaceCoordinate(coordinate *coordinate.Coordinate, mp *_map.Map, newIDType int)
- func PlaceHandler(coordinate *coordinate.Coordinate, mp *_map.Map, pos string, ...)
- func PlaceTextures(coordinate *coordinate.Coordinate, mp *_map.Map, textureName string)
- func PlaceTransport(coordinate *coordinate.Coordinate, mp *_map.Map)
- func RemoveAnomaly(id int)
- func RemoveBeam(id int)
- func RemoveEndColumn(mapID int)
- func RemoveEndRow(mapID int)
- func RemoveGeoData(id int)
- func RemoveHandler(coordinate *coordinate.Coordinate, mp *_map.Map)
- func RemoveStartColumn(mapID int)
- func RemoveStartRow(mapID int)
- func RemoveTextures(coordinate *coordinate.Coordinate, mp *_map.Map)
- func RemoveTransport(coordinate *coordinate.Coordinate, mp *_map.Map)
- func ReplaceType(oldID, newID int)
- func UpdateMapCoordinate(coordinate *coordinate.Coordinate, mp *_map.Map, oldX, oldY int)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func AddAnomaly ¶
func AddEndColumn ¶
func AddEndColumn(mapID int)
func AddGeoData ¶
func AddGeoData(x, y, radius, mapdID int)
func AddNewTypeCoordinate ¶
func ChangeHeightCoordinate ¶
func ChangeHeightCoordinate(coordinate *coordinate.Coordinate, mp *_map.Map, change int)
func ChangeType ¶
func CreateNewObject ¶
func CreateNewTerrain ¶
func DeleteCooordinateByQR ¶
func DeleteCooordinateByQR(x, y, mapID int)
func DeleteType ¶
func DeleteType(idType int)
func InsertMapCoordinate ¶
func InsertMapCoordinate(coordinate *coordinate.Coordinate, mp *_map.Map)
func PlaceCoordinate ¶
func PlaceCoordinate(coordinate *coordinate.Coordinate, mp *_map.Map, newIDType int)
func PlaceHandler ¶
func PlaceHandler(coordinate *coordinate.Coordinate, mp *_map.Map, pos string, toBaseId, toMapId int, typeHandler string)
func PlaceTextures ¶
func PlaceTextures(coordinate *coordinate.Coordinate, mp *_map.Map, textureName string)
func PlaceTransport ¶
func PlaceTransport(coordinate *coordinate.Coordinate, mp *_map.Map)
func RemoveAnomaly ¶
func RemoveAnomaly(id int)
func RemoveBeam ¶
func RemoveBeam(id int)
func RemoveEndColumn ¶
func RemoveEndColumn(mapID int)
func RemoveEndRow ¶
func RemoveEndRow(mapID int)
func RemoveGeoData ¶
func RemoveGeoData(id int)
func RemoveHandler ¶
func RemoveHandler(coordinate *coordinate.Coordinate, mp *_map.Map)
func RemoveStartColumn ¶
func RemoveStartColumn(mapID int)
func RemoveStartRow ¶
func RemoveStartRow(mapID int)
func RemoveTextures ¶
func RemoveTextures(coordinate *coordinate.Coordinate, mp *_map.Map)
func RemoveTransport ¶
func RemoveTransport(coordinate *coordinate.Coordinate, mp *_map.Map)
func ReplaceType ¶
func ReplaceType(oldID, newID int)
func UpdateMapCoordinate ¶
func UpdateMapCoordinate(coordinate *coordinate.Coordinate, mp *_map.Map, oldX, oldY int)
Types ¶
This section is empty.
Source Files ¶
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