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Variables ¶
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var Store = newStore()
Functions ¶
This section is empty.
Types ¶
type MessageStore ¶
type MessageStore struct { Move bool MoveInit bool AStartNeighbours bool AStartResult bool RegionFindDebug bool RegionResult bool HandAlgorithm bool SearchCollisionLineResult bool SearchCollisionLine bool MoveEndPoint bool UnitUnitCollision bool SearchCollisionLineStep bool WeaponFirePos bool Collisions bool // contains filtered or unexported fields }
func (*MessageStore) AddMessage ¶
func (s *MessageStore) AddMessage(msgType, color string, x, y, toX, toY, size, mpId int, ms int64)
func (*MessageStore) GetAllMessages ¶
func (s *MessageStore) GetAllMessages() []*Message
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