Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type ConstantFlag ¶
type ConstantFlag struct { BlendAdditive bool BlendMultiplicative bool IsDoubleSided bool IsInvertedMask bool }
func ParseConstantFlag ¶
func ParseConstantFlag(flag uint8) (c ConstantFlag)
type Drawable ¶
type Drawable struct { Id string Texture int32 VertexPositions []Vector2 VertexUvs []Vector2 VertexIndices []uint16 ConstantFlag ConstantFlag DynamicFlag DynamicFlag Opacity float32 Masks []int32 }
type DynamicFlag ¶
type DynamicFlag struct { IsVisible bool VisibilityDidChange bool OpacityDidChange bool DrawOrderDidChange bool RenderOrderDidChange bool VertexPositionsDidChange bool BlendColorDidChange bool }
func ParseDynamicFlag ¶
func ParseDynamicFlag(flag uint8) (d DynamicFlag)
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