Documentation ¶
Index ¶
- func Debug(v ...interface{})
- func Debugf(format string, v ...interface{})
- func Error(v ...interface{})
- func Errorf(format string, v ...interface{})
- func Fatal(v ...interface{})
- func Fatalf(format string, v ...interface{})
- func Info(v ...interface{})
- func Infof(format string, v ...interface{})
- func Panic(v ...interface{})
- func Panicf(format string, v ...interface{})
- func Warn(v ...interface{})
- func Warnf(format string, v ...interface{})
- type Level
- type Logger
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type Level ¶
type Level uint32
const ( // PanicLevel level, highest level of severity. Logs and then calls panic with the // message passed to Debug, Info, ... PanicLevel Level = iota // FatalLevel level. Logs and then calls `os.Exit(1)`. It will exit even if the // logging level is set to Panic. FatalLevel // ErrorLevel level. Logs. Used for errors that should definitely be noted. // Commonly used for hooks to send errors to an error tracking service. ErrorLevel // WarnLevel level. Non-critical entries that deserve eyes. WarnLevel // InfoLevel level. General operational entries about what's going on inside the // application. InfoLevel // DebugLevel level. Usually only enabled when debugging. Very verbose logging. DebugLevel )
These are the different logging levels. You can set the logging level to log on your instance of logger, obtained with `logrus.New()`.
type Logger ¶
type Logger interface { Debug(v ...interface{}) Debugf(format string, v ...interface{}) Info(v ...interface{}) Infof(format string, v ...interface{}) Warn(v ...interface{}) Warnf(format string, v ...interface{}) Error(v ...interface{}) Errorf(format string, v ...interface{}) Fatal(v ...interface{}) Fatalf(format string, v ...interface{}) Panic(v ...interface{}) Panicf(format string, v ...interface{}) }
func DefaultLogger ¶
func DefaultLogger() Logger
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