curve

package
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Published: Apr 22, 2015 License: BSD-2-Clause Imports: 1 Imported by: 0

Documentation

Overview

Copyright 2010 The draw2d Authors. All rights reserved. created: 21/11/2010 by Laurent Le Goff

Copyright 2010 The draw2d Authors. All rights reserved. created: 17/05/2011 by Laurent Le Goff

Copyright 2010 The draw2d Authors. All rights reserved. created: 17/05/2011 by Laurent Le Goff

Copyright 2010 The draw2d Authors. All rights reserved. created: 17/05/2011 by Laurent Le Goff

Index

Constants

View Source
const (
	CurveCollinearityEpsilon   = 1e-30
	CurveAngleToleranceEpsilon = 0.01
)
View Source
const (
	CurveRecursionLimit = 32
)

Variables

This section is empty.

Functions

func SegmentArc

func SegmentArc(t LineTracer, x, y, rx, ry, start, angle, scale float64)

Types

type CubicCurveFloat64

type CubicCurveFloat64 [8]float64

X1, Y1, X2, Y2, X3, Y3, X4, Y4 float64

func (*CubicCurveFloat64) AdaptiveSegment

func (curve *CubicCurveFloat64) AdaptiveSegment(t LineTracer, approximationScale, angleTolerance, cuspLimit float64)

func (*CubicCurveFloat64) AdaptiveSegmentRec

func (c *CubicCurveFloat64) AdaptiveSegmentRec(t LineTracer, approximationScale, angleTolerance, cuspLimit float64)

The function has the following parameters:

approximationScale :
	Eventually determines the approximation accuracy. In practice we need to transform points from the World coordinate system to the Screen one.
	It always has some scaling coefficient.
	The curves are usually processed in the World coordinates, while the approximation accuracy should be eventually in pixels.
	Usually it looks as follows:
	curved.approximationScale(transform.scale());
	where transform is the affine matrix that includes all the transformations, including viewport and zoom.
angleTolerance :
	You set it in radians.
	The less this value is the more accurate will be the approximation at sharp turns.
	But 0 means that we don't consider angle conditions at all.
cuspLimit :
	An angle in radians.
	If 0, only the real cusps will have bevel cuts.
	If more than 0, it will restrict the sharpness.
	The more this value is the less sharp turns will be cut.
	Typically it should not exceed 10-15 degrees.

func (*CubicCurveFloat64) ArbitraryPoint

func (c *CubicCurveFloat64) ArbitraryPoint(mu float64) (x, y float64)

mu ranges from 0 to 1, start to end of curve

func (*CubicCurveFloat64) EstimateDistance

func (c *CubicCurveFloat64) EstimateDistance() float64

func (*CubicCurveFloat64) ParabolicSegment

func (c *CubicCurveFloat64) ParabolicSegment(t LineTracer, flattening_threshold float64)

func (*CubicCurveFloat64) Segment

func (curve *CubicCurveFloat64) Segment(t LineTracer, flattening_threshold float64)

func (*CubicCurveFloat64) SegmentRec

func (c *CubicCurveFloat64) SegmentRec(t LineTracer, flattening_threshold float64)

subdivide the curve in straight lines using line approximation and Casteljau recursive subdivision

func (*CubicCurveFloat64) Subdivide

func (c *CubicCurveFloat64) Subdivide(c1, c2 *CubicCurveFloat64) (x23, y23 float64)

func (*CubicCurveFloat64) SubdivideAt

func (c *CubicCurveFloat64) SubdivideAt(c1, c2 *CubicCurveFloat64, t float64) (x23, y23 float64)

type LineTracer

type LineTracer interface {
	LineTo(x, y float64)
}

type QuadCurveFloat64

type QuadCurveFloat64 [6]float64

X1, Y1, X2, Y2, X3, Y3 float64

func (*QuadCurveFloat64) Segment

func (curve *QuadCurveFloat64) Segment(t LineTracer, flattening_threshold float64)

func (*QuadCurveFloat64) Subdivide

func (c *QuadCurveFloat64) Subdivide(c1, c2 *QuadCurveFloat64)

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