Documentation ¶
Index ¶
Constants ¶
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const ( AttrIdxStrength = 0 AttrIdxIQ = 1 AttrIdxLuck = 2 AttrIdxSpeed = 3 AttrIdxAgility = 4 AttrIdxDexterity = 5 AttrIdxCharisma = 6 )
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const ( AttrClassIDAthlete int = iota AttrClassIDScholar AttrClassIDArtisan AttrClassIDCount )
Variables ¶
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var AttrClasses = []AttrClass{ AttrClassIDAthlete: AttrClass{ Name: "Athlete", Weights: []float64{ AttrIdxStrength: 6.0, AttrIdxIQ: 1.0, AttrIdxLuck: 1.0, AttrIdxSpeed: 3.0, AttrIdxAgility: 3.0, AttrIdxDexterity: 1.0, AttrIdxCharisma: 1.0, }, }, AttrClassIDScholar: AttrClass{ Name: "Scholar", Weights: []float64{ AttrIdxStrength: 1.0, AttrIdxIQ: 3.0, AttrIdxLuck: 1.0, AttrIdxSpeed: 1.0, AttrIdxAgility: 1.0, AttrIdxDexterity: 1.0, AttrIdxCharisma: 1.0, }, }, AttrClassIDArtisan: AttrClass{ Name: "Artisan", Weights: []float64{ AttrIdxStrength: 2.0, AttrIdxIQ: 1.0, AttrIdxLuck: 1.0, AttrIdxSpeed: 1.0, AttrIdxAgility: 2.0, AttrIdxDexterity: 4.0, AttrIdxCharisma: 1.0, }, }, }
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var AttrNames = []string{ AttrIdxStrength: "strength", AttrIdxIQ: "iq", AttrIdxLuck: "luck", AttrIdxSpeed: "speed", AttrIdxAgility: "agility", AttrIdxDexterity: "dexterity", AttrIdxCharisma: "charisma", }
Functions ¶
This section is empty.
Types ¶
type AttrResult ¶
type AttrResult struct { Class AttrClass Strength int IQ int Luck int Speed int Agility int Dexterity int Charisma int }
func CalcAttrs ¶
func CalcAttrs(ap AttrParams) (*AttrResult, error)
CalcAttrs calculates an NPC's set of attributes.
func (*AttrResult) Ptrs ¶
func (ar *AttrResult) Ptrs() []*int
func (*AttrResult) Replace ¶
func (ar *AttrResult) Replace(ch *decode.Character)
Replace overwrites an NPC's attributes with the results of an attribute calculation.
func (*AttrResult) Text ¶
func (ar *AttrResult) Text() string
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