Documentation ¶
Index ¶
- func DiscreteMining(L *lua.LState) int
- func HexReverse(L *lua.LState) int
- func Loader(L *lua.LState) int
- func RegisterAssetType(L *lua.LState)
- func RegisterBalanceTxInputType(L *lua.LState)
- func RegisterBlockType(L *lua.LState)
- func RegisterBlockdataType(L *lua.LState)
- func RegisterClientType(L *lua.LState)
- func RegisterCoinBaseType(L *lua.LState)
- func RegisterDataType(L *lua.LState) int
- func RegisterDeployCodeType(L *lua.LState)
- func RegisterFunctionCodeType(L *lua.LState)
- func RegisterRecordType(L *lua.LState)
- func RegisterRegisterAssetType(L *lua.LState)
- func RegisterTransactionType(L *lua.LState)
- func RegisterTransferAssetType(L *lua.LState)
- func RegisterTxAttributeType(L *lua.LState)
- func RegisterTxOutputType(L *lua.LState)
- func RegisterUTXOTxInputType(L *lua.LState)
- func U256FromString(in string) Uint256
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func DiscreteMining ¶
func DiscreteMining(L *lua.LState) int
func HexReverse ¶
func HexReverse(L *lua.LState) int
func RegisterBalanceTxInputType ¶
func RegisterBalanceTxInputType(L *lua.LState)
Registers my person type to given L.
func RegisterBlockdataType ¶
func RegisterBlockdataType(L *lua.LState)
Registers my person type to given L.
func RegisterClientType ¶
func RegisterClientType(L *lua.LState)
Registers my person type to given L.
func RegisterCoinBaseType ¶
func RegisterCoinBaseType(L *lua.LState)
Registers my person type to given L.
func RegisterDataType ¶
func RegisterDataType(L *lua.LState) int
func RegisterDeployCodeType ¶
func RegisterDeployCodeType(L *lua.LState)
Registers my person type to given L.
func RegisterFunctionCodeType ¶
Registers my person type to given L.
func RegisterRecordType ¶
func RegisterRecordType(L *lua.LState)
Registers my person type to given L.
func RegisterRegisterAssetType ¶
func RegisterRegisterAssetType(L *lua.LState)
Registers my person type to given L.
func RegisterTransactionType ¶
func RegisterTransactionType(L *lua.LState)
Registers my person type to given L.
func RegisterTransferAssetType ¶
func RegisterTransferAssetType(L *lua.LState)
Registers my person type to given L.
func RegisterTxAttributeType ¶
func RegisterTxAttributeType(L *lua.LState)
Registers my person type to given L.
func RegisterTxOutputType ¶
func RegisterTxOutputType(L *lua.LState)
Registers my person type to given L.
func RegisterUTXOTxInputType ¶
func RegisterUTXOTxInputType(L *lua.LState)
Registers my person type to given L.
func U256FromString ¶
func U256FromString(in string) Uint256
Types ¶
This section is empty.
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