At this stage, this project is merely my playground to try out Vulkan along
with a bunch of different things both in Go and technology in general.
Project archived
Realized pretty quickly that Go is very unsuited to this sort of application.
Not only it would flop with the amount of CGo calls, it's really hard to code
with Vulkan still. Attention needs to be paid where the data you use is located.
Is it in the heap or not for example. Ant yet you run into random crashes all the time.
Writing this way became very tiring, I'll choose another language for it at some point.
Still managed to figure out some nice ideas about resource storage and whatnot, learned a lot.
Things to try (roughly in descending order of priority):
An AI engine (experiment with neural networks too)
Artificial intelligence that utilises GPU? gorgonia
Design an actual game
Known bugs
go-sdl does not yet release vulkan bindings, therefore Gopkg contains a commit from master. dep ensure likes to reset the verision to a newest tag. Keep an eye on it when updating packages.