Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Color ¶
type Color struct { dax.BaseMaterial // contains filtered or unexported fields }
Color is the simplest material possible, just a color.
func (*Color) GetFragmentShader ¶
func (m *Color) GetFragmentShader() *dax.FragmentShader
GetFragmentShader is part of the Material interface.
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