gamehustlerrelation

package
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Published: Oct 19, 2023 License: GPL-3.0 Imports: 3 Imported by: 0

Documentation

Index

Constants

View Source
const (
	// Label holds the string label denoting the gamehustlerrelation type in the database.
	Label = "game_hustler_relation"
	// FieldID holds the string denoting the id field in the database.
	FieldID = "id"
	// FieldCitizen holds the string denoting the citizen field in the database.
	FieldCitizen = "citizen"
	// FieldConversation holds the string denoting the conversation field in the database.
	FieldConversation = "conversation"
	// FieldText holds the string denoting the text field in the database.
	FieldText = "text"
	// EdgeHustler holds the string denoting the hustler edge name in mutations.
	EdgeHustler = "hustler"
	// Table holds the table name of the gamehustlerrelation in the database.
	Table = "game_hustler_relations"
	// HustlerTable is the table that holds the hustler relation/edge.
	HustlerTable = "game_hustler_relations"
	// HustlerInverseTable is the table name for the GameHustler entity.
	// It exists in this package in order to avoid circular dependency with the "gamehustler" package.
	HustlerInverseTable = "game_hustlers"
	// HustlerColumn is the table column denoting the hustler relation/edge.
	HustlerColumn = "game_hustler_relations"
)

Variables

Columns holds all SQL columns for gamehustlerrelation fields.

View Source
var ForeignKeys = []string{
	"game_hustler_relations",
}

ForeignKeys holds the SQL foreign-keys that are owned by the "game_hustler_relations" table and are not defined as standalone fields in the schema.

Functions

func And

And groups predicates with the AND operator between them.

func Citizen

Citizen applies equality check predicate on the "citizen" field. It's identical to CitizenEQ.

func CitizenContains

func CitizenContains(v string) predicate.GameHustlerRelation

CitizenContains applies the Contains predicate on the "citizen" field.

func CitizenContainsFold

func CitizenContainsFold(v string) predicate.GameHustlerRelation

CitizenContainsFold applies the ContainsFold predicate on the "citizen" field.

func CitizenEQ

CitizenEQ applies the EQ predicate on the "citizen" field.

func CitizenEqualFold

func CitizenEqualFold(v string) predicate.GameHustlerRelation

CitizenEqualFold applies the EqualFold predicate on the "citizen" field.

func CitizenGT

CitizenGT applies the GT predicate on the "citizen" field.

func CitizenGTE

func CitizenGTE(v string) predicate.GameHustlerRelation

CitizenGTE applies the GTE predicate on the "citizen" field.

func CitizenHasPrefix

func CitizenHasPrefix(v string) predicate.GameHustlerRelation

CitizenHasPrefix applies the HasPrefix predicate on the "citizen" field.

func CitizenHasSuffix

func CitizenHasSuffix(v string) predicate.GameHustlerRelation

CitizenHasSuffix applies the HasSuffix predicate on the "citizen" field.

func CitizenIn

func CitizenIn(vs ...string) predicate.GameHustlerRelation

CitizenIn applies the In predicate on the "citizen" field.

func CitizenLT

CitizenLT applies the LT predicate on the "citizen" field.

func CitizenLTE

func CitizenLTE(v string) predicate.GameHustlerRelation

CitizenLTE applies the LTE predicate on the "citizen" field.

func CitizenNEQ

func CitizenNEQ(v string) predicate.GameHustlerRelation

CitizenNEQ applies the NEQ predicate on the "citizen" field.

func CitizenNotIn

func CitizenNotIn(vs ...string) predicate.GameHustlerRelation

CitizenNotIn applies the NotIn predicate on the "citizen" field.

func Conversation

func Conversation(v string) predicate.GameHustlerRelation

Conversation applies equality check predicate on the "conversation" field. It's identical to ConversationEQ.

func ConversationContains

func ConversationContains(v string) predicate.GameHustlerRelation

ConversationContains applies the Contains predicate on the "conversation" field.

func ConversationContainsFold

func ConversationContainsFold(v string) predicate.GameHustlerRelation

ConversationContainsFold applies the ContainsFold predicate on the "conversation" field.

func ConversationEQ

func ConversationEQ(v string) predicate.GameHustlerRelation

ConversationEQ applies the EQ predicate on the "conversation" field.

func ConversationEqualFold

func ConversationEqualFold(v string) predicate.GameHustlerRelation

ConversationEqualFold applies the EqualFold predicate on the "conversation" field.

func ConversationGT

func ConversationGT(v string) predicate.GameHustlerRelation

ConversationGT applies the GT predicate on the "conversation" field.

func ConversationGTE

func ConversationGTE(v string) predicate.GameHustlerRelation

ConversationGTE applies the GTE predicate on the "conversation" field.

func ConversationHasPrefix

func ConversationHasPrefix(v string) predicate.GameHustlerRelation

ConversationHasPrefix applies the HasPrefix predicate on the "conversation" field.

func ConversationHasSuffix

func ConversationHasSuffix(v string) predicate.GameHustlerRelation

ConversationHasSuffix applies the HasSuffix predicate on the "conversation" field.

func ConversationIn

func ConversationIn(vs ...string) predicate.GameHustlerRelation

ConversationIn applies the In predicate on the "conversation" field.

func ConversationLT

func ConversationLT(v string) predicate.GameHustlerRelation

ConversationLT applies the LT predicate on the "conversation" field.

func ConversationLTE

func ConversationLTE(v string) predicate.GameHustlerRelation

ConversationLTE applies the LTE predicate on the "conversation" field.

func ConversationNEQ

func ConversationNEQ(v string) predicate.GameHustlerRelation

ConversationNEQ applies the NEQ predicate on the "conversation" field.

func ConversationNotIn

func ConversationNotIn(vs ...string) predicate.GameHustlerRelation

ConversationNotIn applies the NotIn predicate on the "conversation" field.

func HasHustler

func HasHustler() predicate.GameHustlerRelation

HasHustler applies the HasEdge predicate on the "hustler" edge.

func HasHustlerWith

func HasHustlerWith(preds ...predicate.GameHustler) predicate.GameHustlerRelation

HasHustlerWith applies the HasEdge predicate on the "hustler" edge with a given conditions (other predicates).

func ID

ID filters vertices based on their ID field.

func IDEQ

IDEQ applies the EQ predicate on the ID field.

func IDGT

IDGT applies the GT predicate on the ID field.

func IDGTE

IDGTE applies the GTE predicate on the ID field.

func IDIn

IDIn applies the In predicate on the ID field.

func IDLT

IDLT applies the LT predicate on the ID field.

func IDLTE

IDLTE applies the LTE predicate on the ID field.

func IDNEQ

IDNEQ applies the NEQ predicate on the ID field.

func IDNotIn

func IDNotIn(ids ...string) predicate.GameHustlerRelation

IDNotIn applies the NotIn predicate on the ID field.

func Not

Not applies the not operator on the given predicate.

func Or

Or groups predicates with the OR operator between them.

func Text

Text applies equality check predicate on the "text" field. It's identical to TextEQ.

func TextEQ

TextEQ applies the EQ predicate on the "text" field.

func TextGT

TextGT applies the GT predicate on the "text" field.

func TextGTE

TextGTE applies the GTE predicate on the "text" field.

func TextIn

func TextIn(vs ...uint) predicate.GameHustlerRelation

TextIn applies the In predicate on the "text" field.

func TextLT

TextLT applies the LT predicate on the "text" field.

func TextLTE

TextLTE applies the LTE predicate on the "text" field.

func TextNEQ

TextNEQ applies the NEQ predicate on the "text" field.

func TextNotIn

func TextNotIn(vs ...uint) predicate.GameHustlerRelation

TextNotIn applies the NotIn predicate on the "text" field.

func ValidColumn

func ValidColumn(column string) bool

ValidColumn reports if the column name is valid (part of the table columns).

Types

This section is empty.

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