Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var BugData types.TypeData = types.TypeData{ Bit: types.Bug, DoubleDamageTaken: types.TypeNone | types.TypeFire | types.TypeFlying | types.TypeRock, HalfDamageTaken: types.TypeNone | types.TypeFighting | types.TypeGrass | types.TypeGround, ZeroDamageTaken: types.TypeNone, }
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var DarkData types.TypeData = types.TypeData{ Bit: types.Dark, DoubleDamageTaken: types.TypeNone | types.TypeBug | types.TypeFairy | types.TypeFighting, HalfDamageTaken: types.TypeNone | types.TypeDark | types.TypeGhost, ZeroDamageTaken: types.TypeNone | types.TypePsychic, }
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var DragonData types.TypeData = types.TypeData{ Bit: types.Dragon, DoubleDamageTaken: types.TypeNone | types.TypeDragon | types.TypeFairy | types.TypeIce, HalfDamageTaken: types.TypeNone | types.TypeElectric | types.TypeFire | types.TypeGrass | types.TypeWater, ZeroDamageTaken: types.TypeNone, }
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var ElectricData types.TypeData = types.TypeData{ Bit: types.Electric, DoubleDamageTaken: types.TypeNone | types.TypeGround, HalfDamageTaken: types.TypeNone | types.TypeElectric | types.TypeFlying | types.TypeSteel, ZeroDamageTaken: types.TypeNone, }
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var FairyData types.TypeData = types.TypeData{ Bit: types.Fairy, DoubleDamageTaken: types.TypeNone | types.TypePoison | types.TypeSteel, HalfDamageTaken: types.TypeNone | types.TypeBug | types.TypeDark | types.TypeFighting, ZeroDamageTaken: types.TypeNone | types.TypeDragon, }
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var FightingData types.TypeData = types.TypeData{ Bit: types.Fighting, DoubleDamageTaken: types.TypeNone | types.TypeFairy | types.TypeFlying | types.TypePsychic, HalfDamageTaken: types.TypeNone | types.TypeBug | types.TypeDark | types.TypeRock, ZeroDamageTaken: types.TypeNone, }
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var FireData types.TypeData = types.TypeData{ Bit: types.Fire, DoubleDamageTaken: types.TypeNone | types.TypeGround | types.TypeRock | types.TypeWater, HalfDamageTaken: types.TypeNone | types.TypeBug | types.TypeFairy | types.TypeFire | types.TypeGrass | types.TypeIce | types.TypeSteel, ZeroDamageTaken: types.TypeNone, }
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var FlyingData types.TypeData = types.TypeData{ Bit: types.Flying, DoubleDamageTaken: types.TypeNone | types.TypeElectric | types.TypeIce | types.TypeRock, HalfDamageTaken: types.TypeNone | types.TypeBug | types.TypeFighting | types.TypeGrass, ZeroDamageTaken: types.TypeNone | types.TypeGround, }
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var GhostData types.TypeData = types.TypeData{ Bit: types.Ghost, DoubleDamageTaken: types.TypeNone | types.TypeDark | types.TypeGhost, HalfDamageTaken: types.TypeNone | types.TypeBug | types.TypePoison, ZeroDamageTaken: types.TypeNone | types.TypeFighting | types.TypeNormal, }
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var GrassData types.TypeData = types.TypeData{ Bit: types.Grass, DoubleDamageTaken: types.TypeNone | types.TypeBug | types.TypeFire | types.TypeFlying | types.TypeIce | types.TypePoison, HalfDamageTaken: types.TypeNone | types.TypeElectric | types.TypeGrass | types.TypeGround | types.TypeWater, ZeroDamageTaken: types.TypeNone, }
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var GroundData types.TypeData = types.TypeData{ Bit: types.Ground, DoubleDamageTaken: types.TypeNone | types.TypeGrass | types.TypeIce | types.TypeWater, HalfDamageTaken: types.TypeNone | types.TypePoison | types.TypeRock, ZeroDamageTaken: types.TypeNone | types.TypeElectric, }
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var IceData types.TypeData = types.TypeData{ Bit: types.Ice, DoubleDamageTaken: types.TypeNone | types.TypeFighting | types.TypeFire | types.TypeRock | types.TypeSteel, HalfDamageTaken: types.TypeNone | types.TypeIce, ZeroDamageTaken: types.TypeNone, }
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var NormalData types.TypeData = types.TypeData{ Bit: types.Normal, DoubleDamageTaken: types.TypeNone | types.TypeFighting, HalfDamageTaken: types.TypeNone, ZeroDamageTaken: types.TypeNone | types.TypeGhost, }
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var PoisonData types.TypeData = types.TypeData{ Bit: types.Poison, DoubleDamageTaken: types.TypeNone | types.TypeGround | types.TypePsychic, HalfDamageTaken: types.TypeNone | types.TypeBug | types.TypeFairy | types.TypeFighting | types.TypeGrass | types.TypePoison, ZeroDamageTaken: types.TypeNone, }
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var PsychicData types.TypeData = types.TypeData{ Bit: types.Psychic, DoubleDamageTaken: types.TypeNone | types.TypeBug | types.TypeDark | types.TypeGhost, HalfDamageTaken: types.TypeNone | types.TypeFighting | types.TypePsychic, ZeroDamageTaken: types.TypeNone, }
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var RockData types.TypeData = types.TypeData{ Bit: types.Rock, DoubleDamageTaken: types.TypeNone | types.TypeFighting | types.TypeGrass | types.TypeGround | types.TypeSteel | types.TypeWater, HalfDamageTaken: types.TypeNone | types.TypeFire | types.TypeFlying | types.TypeNormal | types.TypePoison, ZeroDamageTaken: types.TypeNone, }
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var SteelData types.TypeData = types.TypeData{ Bit: types.Steel, DoubleDamageTaken: types.TypeNone | types.TypeFighting | types.TypeFire | types.TypeGround, HalfDamageTaken: types.TypeNone | types.TypeBug | types.TypeDragon | types.TypeFairy | types.TypeFlying | types.TypeGrass | types.TypeIce | types.TypeNormal | types.TypePsychic | types.TypeRock | types.TypeSteel, ZeroDamageTaken: types.TypeNone | types.TypePoison, }
Functions ¶
This section is empty.
Types ¶
This section is empty.
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