Documentation ¶
Index ¶
- func NodeAddCSS(builder *flatbuffers.Builder, CSS flatbuffers.UOffsetT)
- func NodeAddChildren(builder *flatbuffers.Builder, Children flatbuffers.UOffsetT)
- func NodeAddClass(builder *flatbuffers.Builder, Class flatbuffers.UOffsetT)
- func NodeAddID(builder *flatbuffers.Builder, ID int32)
- func NodeAddIsVisible(builder *flatbuffers.Builder, IsVisible byte)
- func NodeAddLabelText(builder *flatbuffers.Builder, LabelText flatbuffers.UOffsetT)
- func NodeAddName(builder *flatbuffers.Builder, Name flatbuffers.UOffsetT)
- func NodeAddRectangleX(builder *flatbuffers.Builder, RectangleX int32)
- func NodeAddRectangleY(builder *flatbuffers.Builder, RectangleY int32)
- func NodeAddX(builder *flatbuffers.Builder, X int32)
- func NodeAddY(builder *flatbuffers.Builder, Y int32)
- func NodeEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT
- func NodeStart(builder *flatbuffers.Builder)
- func NodeStartChildrenVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT
- type Node
- func (rcv *Node) CSS() string
- func (rcv *Node) Children(obj *Node, j int) bool
- func (rcv *Node) ChildrenLength() int
- func (rcv *Node) Class() string
- func (rcv *Node) ID() int32
- func (rcv *Node) Init(buf []byte, i flatbuffers.UOffsetT)
- func (rcv *Node) IsVisible() byte
- func (rcv *Node) LabelText() string
- func (rcv *Node) Name() string
- func (rcv *Node) RectangleX() int32
- func (rcv *Node) RectangleY() int32
- func (rcv *Node) X() int32
- func (rcv *Node) Y() int32
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func NodeAddCSS ¶
func NodeAddCSS(builder *flatbuffers.Builder, CSS flatbuffers.UOffsetT)
func NodeAddChildren ¶
func NodeAddChildren(builder *flatbuffers.Builder, Children flatbuffers.UOffsetT)
func NodeAddClass ¶
func NodeAddClass(builder *flatbuffers.Builder, Class flatbuffers.UOffsetT)
func NodeAddID ¶
func NodeAddID(builder *flatbuffers.Builder, ID int32)
func NodeAddIsVisible ¶
func NodeAddIsVisible(builder *flatbuffers.Builder, IsVisible byte)
func NodeAddLabelText ¶
func NodeAddLabelText(builder *flatbuffers.Builder, LabelText flatbuffers.UOffsetT)
func NodeAddName ¶
func NodeAddName(builder *flatbuffers.Builder, Name flatbuffers.UOffsetT)
func NodeAddRectangleX ¶
func NodeAddRectangleX(builder *flatbuffers.Builder, RectangleX int32)
func NodeAddRectangleY ¶
func NodeAddRectangleY(builder *flatbuffers.Builder, RectangleY int32)
func NodeAddX ¶
func NodeAddX(builder *flatbuffers.Builder, X int32)
func NodeAddY ¶
func NodeAddY(builder *flatbuffers.Builder, Y int32)
func NodeEnd ¶
func NodeEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT
func NodeStart ¶
func NodeStart(builder *flatbuffers.Builder)
func NodeStartChildrenVector ¶
func NodeStartChildrenVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT
Types ¶
type Node ¶
type Node struct {
// contains filtered or unexported fields
}
func GetRootAsNode ¶
func GetRootAsNode(buf []byte, offset flatbuffers.UOffsetT) *Node
func (*Node) ChildrenLength ¶
func (*Node) RectangleX ¶
func (*Node) RectangleY ¶
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