Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type ColorRGBExponent32 ¶
type ColorRGBExponent32 struct { // R red R uint8 // G green G uint8 // B blue B uint8 // Exponent exponent Exponent int8 }
ColorRGBExponent32 is a 4 byte color representation (RGBExp)
type CompressedLightCube ¶ added in v0.2.0
type CompressedLightCube struct { // Color Color [6]ColorRGBExponent32 }
CompressedLightCube
type MapDispInfo ¶
type MapDispInfo struct { // Face Face face.Face // EntityNum EntityNum int32 // Power is power of this displacement (normally 2-4) Power int32 // MinTess MinTess int32 // SmoothingAngle SmoothingAngle float32 // UAxis UAxis mgl32.Vec3 // VAxis VAxis mgl32.Vec3 // StartPosition StartPosition mgl32.Vec3 // AlphaValues AlphaValues []float32 // MaxDispDist MaxDispDist float32 // DispDists DispDists []float32 // VectorDisps VectorDisps []mgl32.Vec3 // VectorOffsets VectorOffsets []mgl32.Vec3 // Contents Contents int32 // BrushSideID BrushSideID int32 // Flags Flags int32 }
MapDispInfo
type Side ¶
type Side struct { // PlaneNum PlaneNum int32 // TexInfo TexInfo int32 // MapDisp MapDisp *MapDispInfo // Winding Winding *Winding // Original Original *Side // Contents Contents int32 // Surf Surf int32 // Visible Visible int32 // Tested Tested int32 // Bevel Bevel int32 // Next Next *Side // OrigIndex OrigIndex int32 // Id is side Id Id int32 // SmoothingGroups SmoothingGroups uint32 // AOverlayIds AOverlayIds []int32 // AWaterOverlayIds AWaterOverlayIds []int32 // DynamicShadowsEnabled are dynamic shadows enabled for this side DynamicShadowsEnabled bool }
Side
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