Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type DispVert ¶
type DispVert struct { // Vec is direction of vertex from its default computed position Vec mgl32.Vec3 // Dist is distance of vertex from its default computed position Dist float32 // Alpha is the alpha value of this vertex (normally used for blend materials) Alpha float32 }
DispVert represents a single vertex on a displacement face. It defines properties required to compute the correct position of the displacement vertex after transformation.
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