Documentation ¶
Index ¶
Constants ¶
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const ( // EnemyImageWidth is a width of the enemy image. EnemyImageWidth = 64 // TowerImageWidth is a width of the tower image. TowerImageWidth = 96 // ProjectileImageWith is a width of the projectile image. ProjectileImageWith = 32 // PathWidth is a width of the path. PathWidth = 64 )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Enemy ¶
type Enemy struct { // Name is a name of the enemy. Name string `json:"name"` // MaxHealth is a maximal health of the enemy. MaxHealth int `json:"max_health"` // Damage is a damage of the enemy. Damage int `json:"damage"` // Vrms is a root mean square speed of the enemy. Vrms general.Coord `json:"vrms"` // MoneyAward is a money award for killing the enemy. MoneyAward int `json:"money_award"` // Strengths is a list of strengths of the enemy. Strengths []Strength `json:"strengths"` // Weaknesses is a list of weaknesses of the enemy. Weaknesses []Weakness `json:"weaknesses"` // contains filtered or unexported fields }
Enemy is a config for enemy.
type EnemySwarm ¶
type EnemySwarm struct { // EnemyName is a name of the enemy. EnemyName string `json:"enemy_name"` // Timeout is the time when the first enemy can be called. Timeout general.Frames `json:"timeout"` // Interval is time between calls. Interval general.Frames `json:"interval"` // MaxCalls is a maximal amount of enemies that can be called. MaxCalls int `json:"max_calls"` }
EnemySwarm is a config for enemy swarm.
type Level ¶
type Level struct { // LevelName is a name of the level. LevelName string `json:"level_name"` // MapName is a name of the map. MapName string `json:"map_name"` // GameRule is a config for game rule. GameRule GameRule `json:"game_rule"` // needed for level numeration Order int `json:"-"` }
Level is a config for level.
type Map ¶
type Map struct { // Name is a name of the map. Name string `json:"name"` // BackgroundColor is a background color of the map. BackgroundColor string `json:"background_color"` // Path is a path of the map. Path []general.Point `json:"path"` // contains filtered or unexported fields }
Map is a config for map.
type Projectile ¶
type Projectile struct { Name string // contains filtered or unexported fields }
Projectile is a config for projectile.
func (*Projectile) InitImage ¶
func (c *Projectile) InitImage() error
InitImage initializes image from the temporary state of the entity.
type Strength ¶
type Strength struct { // T is a type of the strength. T general.TypeAttack `json:"type"` // DecDmg is a damage decrement of the strength. DecDmg int `json:"dec_dmg"` }
Strength is a config for strength.
type Tower ¶
type Tower struct { // Name is a name of the tower. Name string `json:"name"` // Upgrades is a list of upgrades of the tower. Upgrades []Upgrade `json:"upgrades"` // Price is a price of the tower. Price int `json:"price"` // Type is a type of the tower attack. Type general.TypeAttack `json:"type"` // InitDamage is an initial damage of the tower. InitDamage int `json:"initial_damage"` // InitRadius is an initial radius of the tower. InitRadius general.Coord `json:"initial_radius"` // InitSpeedAttack is an initial speed attack of the tower. InitSpeedAttack general.Frames `json:"initial_speed_attack"` // InitProjectileVrms is an initial projectile vrms of the tower. InitProjectileVrms general.Coord `json:"init_projectile_speed"` // ProjectileConfig is a config for projectile. ProjectileConfig Projectile `json:"projectile_config"` // OpenLevel is a level when the tower can be opened. OpenLevel int `json:"open_level"` // contains filtered or unexported fields }
Tower is a config for tower.
type UI ¶
type UI struct { // Colors contains hex-colors (e.g. "#AB0BA0") for each key in map Colors map[string]string `json:"colors"` }
UI is a config for GlobalUI.
type Upgrade ¶
type Upgrade struct { // Price is a price of the upgrade. Price int `json:"price"` // DeltaDamage is a delta damage of the upgrade. DeltaDamage int `json:"delta_damage"` // DeltaSpeedAttack is a delta speed attack of the upgrade. DeltaSpeedAttack general.Frames `json:"delta_speed_attack"` // DeltaRadius is a delta radius of the upgrade. DeltaRadius general.Coord `json:"delta_radius"` // OpenLevel is a level when the upgrade can be opened. OpenLevel int `json:"open_level"` }
Upgrade is a config for tower's upgrade.
type Weakness ¶
type Weakness struct { // T is a type of the weakness. T general.TypeAttack `json:"type"` // IncDmg is a damage increment of the weakness. IncDmg int `json:"inc_dmg"` }
Weakness is a config for weakness.
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