Documentation ¶
Index ¶
- func WithinRadius(lat1 float64, lon1 float64, lat2 float64, lon2 float64, radius float64) bool
- type AccessorGroup
- func (ag *AccessorGroup) AddEnemies(userLatitude float64, userLongitude float64, radius float64, ...)
- func (c *AccessorGroup) ConnectToDB(dbType, dsn string)
- func (ag *AccessorGroup) CountNearbyEnemies(userLatitude float64, userLongitude float64, radius float64) (int, error)
- func (ag *AccessorGroup) DeleteEnemy(enemyID int) (string, error)
- func (ag *AccessorGroup) DumpDatabase(userLatitude float64, userLongitude float64, radius float64) (string, error)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type AccessorGroup ¶
AccessorGroup holds all configuration for the accessors.
func (*AccessorGroup) AddEnemies ¶
func (*AccessorGroup) ConnectToDB ¶
func (c *AccessorGroup) ConnectToDB(dbType, dsn string)
ConnectToDB creates a database connection and sets it in the struct
func (*AccessorGroup) CountNearbyEnemies ¶
func (*AccessorGroup) DeleteEnemy ¶
func (ag *AccessorGroup) DeleteEnemy(enemyID int) (string, error)
func (*AccessorGroup) DumpDatabase ¶
func (ag *AccessorGroup) DumpDatabase(userLatitude float64, userLongitude float64, radius float64) (string, error)
Returns an array of all loot locations and values to plot on the map in iOS
Click to show internal directories.
Click to hide internal directories.