Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Game ¶
type Game struct { UnderMaintenanceMsg string // if set, logins are disallowed. // contains filtered or unexported fields }
func (*Game) BroadcastMessage ¶
func (*Game) PlayerByEntityId ¶
func (game *Game) PlayerByEntityId(id EntityId) gamerules.IPlayerClient
func (*Game) PlayerByName ¶
func (game *Game) PlayerByName(name string) gamerules.IPlayerClient
Directories ¶
Path | Synopsis |
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Utility functions for reading/writing values to NBT files.
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Utility functions for reading/writing values to NBT files. |
The window package handles windows for inventories.
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The window package handles windows for inventories. |
Responsible for reading the overall world persistent state.
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Responsible for reading the overall world persistent state. |
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