human

package
v0.0.0-...-b8d9494 Latest Latest
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Published: May 13, 2021 License: BSD-3-Clause Imports: 5 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

View Source
var (
	BlondeHairMediumModel = &model.NodeSpec{
		Decoder: model.Load(dir, "blondehairmedium", assets.Files),
	}
	BlondeHairLongModel = &model.NodeSpec{
		Decoder: model.Load(dir, "blondehairlong", assets.Files),
	}
	BlondeBeardFrontModel = &model.NodeSpec{
		Decoder: model.Load(dir, "blondebeardfront", assets.Files),
	}
	BlondeBeardLongModel = &model.NodeSpec{
		Decoder: model.Load(dir, "blondebeardlong", assets.Files),
	}
	BlondeBeardSideModel = &model.NodeSpec{
		Decoder: model.Load(dir, "blondebeardside", assets.Files),
	}
	BlackHairMediumModel = &model.NodeSpec{
		Decoder: model.Load(dir, "blackhairmedium", assets.Files),
	}
	BlackHairLongModel = &model.NodeSpec{
		Decoder: model.Load(dir, "blackhairlong", assets.Files),
	}
	BlackBeardFrontModel = &model.NodeSpec{
		Decoder: model.Load(dir, "blackbeardfront", assets.Files),
	}
	BlackBeardLongModel = &model.NodeSpec{
		Decoder: model.Load(dir, "blackbeardlong", assets.Files),
	}
	BlackBeardSideModel = &model.NodeSpec{
		Decoder: model.Load(dir, "blackbeardside", assets.Files),
	}
)

Functions

func New

func New(name string, i *humanoid.Inventory, customNodes map[entity.DrawSlotId]model.INode) *humanoid.Humanoid

Types

This section is empty.

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