library

package
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Published: Jan 3, 2022 License: MIT Imports: 18 Imported by: 0

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Index

Constants

View Source
const (
	FormatNameSub       = "{TitleName}"
	FormatTitleIDSub    = "{TitleID}"
	FormatVersionSub    = "{Version}"
	FormatVersionDecSub = "{VersionDec}"
	FormatTypeSub       = "{Type}"
)
View Source
const ChannelDepth int = 64

Variables

This section is empty.

Functions

func FormatTitleIDToString

func FormatTitleIDToString(titleID uint64) string

************** Below are small formatting helpers **************

func FormatVersionToHumanString

func FormatVersionToHumanString(version uint32) string

func FormatVersionToString

func FormatVersionToString(version uint32) string

Types

type FileOnDiskRecord

type FileOnDiskRecord struct {
	Path    string
	TitleID uint64
	Version uint32
	Name    string
	Size    int64
}

type Library

type Library struct {
	// contains filtered or unexported fields
}

Library manages the representation of the game files on disk + their metadata

func NewLibrary

func NewLibrary(titledb *titledb.TitlesDB, settings *settings.Settings, ui *termui.TermUI) *Library

func (*Library) AddFileRecord

func (lib *Library) AddFileRecord(file *FileOnDiskRecord)

func (*Library) GetFileRecord

func (lib *Library) GetFileRecord(titleID uint64, version uint32) (*FileOnDiskRecord, bool)

func (*Library) GetFilesForTitleID

func (lib *Library) GetFilesForTitleID(titleid uint64) (TitleOnDiskCollection, bool)

func (*Library) ListFiles

func (lib *Library) ListFiles() []FileOnDiskRecord

Lists all tracked files

func (*Library) ListTitleFiles

func (lib *Library) ListTitleFiles() []FileOnDiskRecord

Will only lists title files, of if title is missing the update, if thats missing, the dlc

func (*Library) LoadKeys

func (lib *Library) LoadKeys(keysDBReader io.Reader) error

func (*Library) LookupFileInfo

func (lib *Library) LookupFileInfo(file FileOnDiskRecord) (titledb.TitleDBEntry, bool)

func (*Library) NSZCompressFile

func (lib *Library) NSZCompressFile(path string) error

func (*Library) NotifyIncomingFile

func (lib *Library) NotifyIncomingFile(path string)

func (*Library) QueryGameTitleFromTitleID

func (lib *Library) QueryGameTitleFromTitleID(TitleID uint64) (string, error)

func (*Library) RunScan

func (lib *Library) RunScan()

RunScan runs a scan of all "normal" scan folders

func (*Library) ScanFolder

func (lib *Library) ScanFolder(path string) error

ScanFolder recursively scans the provied folder and feeds it to the organisation queue

func (*Library) Start

func (lib *Library) Start()

Start spawns internal workers and performs any non-trivial setup time tasks

func (*Library) Stop

func (lib *Library) Stop()

type TitleOnDiskCollection

type TitleOnDiskCollection struct {
	BaseTitle *FileOnDiskRecord
	Update    *FileOnDiskRecord
	DLC       []FileOnDiskRecord
}

func (*TitleOnDiskCollection) GetFiles

func (r *TitleOnDiskCollection) GetFiles() []FileOnDiskRecord

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